Spurious 0 Posted February 20, 2002 I am having a very difficult time getting it to work. I was applying the technique from the guide, yet no matter what i do it still doesnt work! I have even tried loading a wizzard-ed level and checking how it was done on that, yet still no help. I really need to learn how to fast, as I have a LAN party on friday, and i am meant to create a few games for it. Please help. Share this post Link to post Share on other sites
ZedR 0 Posted February 21, 2002 in the description.ext add </span><table border="0" align="center" width="95%" cellpadding="3" cellspacing="1"><tr><td>Code Sample </td></tr><tr><td id="CODE">respawn=3 respawndelay=5<span id='postcolor'> so it looks like this : (if you were creating a standard ctf mission) </span><table border="0" align="center" width="95%" cellpadding="3" cellspacing="1"><tr><td>Quote </td></tr><tr><td id="QUOTE"> respawn=3 respawndelay=5 showGPS = 0 showCompass = 1 showWatch = 0 onLoadMission=$STRD_01 titleParam1 = $STRD_08; valuesParam1[] = {10000, 300, 600, 900, 1200, 1500, 1800, 2700, 3600, 7200}; defValueParam1 = 1800; textsParam1[] = {$STRD_12, $STRD_T005, $STRD_T010, $STRD_T015, $STRD_T020, $STRD_T025, $STRD_T030, $STRD_T045, $STRD_T060, $STRD_T120}; titleParam2 = $STRD_10; valuesParam2[] = {0,1}; defValueParam2 = 1; textsParam2[] = {$STRD_22, $STRD_23}; class CfgSounds { sounds[] = { UScore, RScore, UCapture, RCapture }; class UScore { name = "UScore"; sound[] = {"UScore.ogg", 1, 1.0}; titles[] = { }; }; class RScore { name = "RScore"; sound[] = {"RScore.ogg", 1, 1.0}; titles[] = { }; }; class UCapture { name = "UCapture"; sound[] = {"UCapture.ogg", 10, 1.0}; titles[] = { }; }; class RCapture { name = "RCapture"; sound[] = {"RCapture.ogg", 10, 1.0}; titles[] = { }; }; }; <span id='postcolor'> then open your mission editor and put two markers named: respawn_west and respawn_east and give them any radius you wish (this declares how the big the area the players will respawn in will be) broken down, this is it Share this post Link to post Share on other sites
ZedR 0 Posted February 21, 2002 just a clarification respawn=3 means "respawn within respawn area marked by the respawn_<team> marker respawndelay is the time spent in limbo mode(= death<limbo>respawn) - in seconds also you shouldn't copy the description.ext i quoted because it is customized. description.ext and respawn works great EVEN if you only put the first two lines. have fun Share this post Link to post Share on other sites
Spurious 0 Posted February 21, 2002 Thanks, I will try that. Share this post Link to post Share on other sites
Spurious 0 Posted February 21, 2002 One more thing, How in the seven donkeys of fred and his dancing troupe, do i incorperate the description.ext into the file? please answer in incredible depth please (for i am a poor n00b at editing for flashpoint) Share this post Link to post Share on other sites
DeaDMeaT 0 Posted February 21, 2002 Ok making map 101... in the OFP directory there is a user directory, enter it, then enter the directory that match's your username. Then go to MPmissions...u will see the name of the all the maps u have made in the multiplayer editor in this directory...now. Enter the directory and make the description.ext in there.....make sure the extention is .ext and not .txt you can double click on the .ext file and assign notepad or wordpad to open it...thats it...done...put the data given above into it and watch yourself respawn.... Hope this helped...also if u want to look at a good example of this go to www.ausflashpoint.com and download Sniper 2v2...Its my second full mission....its a cool mission with intro and outro.... Good LuCk DeaDMeaT Share this post Link to post Share on other sites
4ntifa 0 Posted February 21, 2002 FYI, respawning doesn't work in Preview. I had quite a headache before realizing that! Share this post Link to post Share on other sites
Spurious 0 Posted February 21, 2002 Thank you all, that has really helped. Share this post Link to post Share on other sites
OmniMax 0 Posted February 2, 2003 Does this work without resistance? Share this post Link to post Share on other sites