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Spurious

Respawning

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I am having a very difficult time getting it to work. I was applying the technique from the guide, yet no matter what i do it still doesnt work!

I have even tried loading a wizzard-ed level and checking how it was done on that, yet still no help.

I really need to learn how to fast, as I have a LAN party on friday, and i am meant to create a few games for it.

Please help.

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in the description.ext add

</span><table border="0" align="center" width="95%" cellpadding="3" cellspacing="1"><tr><td>Code Sample </td></tr><tr><td id="CODE">respawn=3

respawndelay=5<span id='postcolor'>

so it looks like this : (if you were creating a standard ctf mission)

</span><table border="0" align="center" width="95%" cellpadding="3" cellspacing="1"><tr><td>Quote </td></tr><tr><td id="QUOTE">

respawn=3

respawndelay=5

showGPS = 0

showCompass = 1

showWatch = 0

onLoadMission=$STRD_01

titleParam1 = $STRD_08;

valuesParam1[] = {10000, 300, 600, 900, 1200, 1500, 1800, 2700, 3600, 7200};

defValueParam1 = 1800;

textsParam1[] = {$STRD_12, $STRD_T005, $STRD_T010, $STRD_T015, $STRD_T020, $STRD_T025, $STRD_T030, $STRD_T045, $STRD_T060, $STRD_T120};

titleParam2 = $STRD_10;

valuesParam2[] = {0,1};

defValueParam2 = 1;

textsParam2[] = {$STRD_22, $STRD_23};

class CfgSounds

{

sounds[] =

{

UScore, RScore, UCapture, RCapture

};

class UScore

{

name = "UScore";

sound[] = {"UScore.ogg", 1, 1.0};

titles[] = { };

};

class RScore

{

name = "RScore";

sound[] = {"RScore.ogg", 1, 1.0};

titles[] = { };

};

class UCapture

{

name = "UCapture";

sound[] = {"UCapture.ogg", 10, 1.0};

titles[] = { };

};

class RCapture

{

name = "RCapture";

sound[] = {"RCapture.ogg", 10, 1.0};

titles[] = { };

};

};

<span id='postcolor'>

then open your mission editor and put two markers named:

respawn_west

and

respawn_east

and give them any radius you wish (this declares how the big the area the players will respawn in will be)

broken down, this is it

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just a clarification

respawn=3 means "respawn within respawn area marked by the respawn_<team> marker

respawndelay is the time spent in limbo mode(= death<limbo>respawn) - in seconds

also you shouldn't copy the description.ext i quoted because it is customized. description.ext and respawn works great EVEN if you only put the first two lines.

have fun

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One more thing,

How in the seven donkeys of fred and his dancing troupe, do i incorperate the description.ext into the file?

please answer in incredible depth please (for i am a poor n00b at editing for flashpoint)

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Ok making map 101...

in the OFP directory there is a user directory, enter it, then enter the directory that match's your username. Then go to MPmissions...u will see the name of the all the maps u have made in the multiplayer editor in this directory...now.

Enter the directory and make the description.ext in there.....make sure the extention is .ext and not .txt you can double click on the .ext file and assign notepad or wordpad to open it...thats it...done...put the data given above into it and watch yourself respawn....

Hope this helped...also if u want to look at a good example of this go to

www.ausflashpoint.com

and download Sniper 2v2...Its my second full mission....its a cool mission with intro and outro....

Good LuCk

DeaDMeaT

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FYI, respawning doesn't work in Preview. I had quite a headache before realizing that! tounge.gif

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