nullsystems 0 Posted July 23, 2007 Cond: (getdammage truck > 0.1) OnAct : truck setdammage 0 Any idea why that doesnt work as expected? It just seems to set the truck to burnt out, but with no fire...after its been shot a few times. You can see that work perfectly when placed on a player ( apart from head shots obviously ). Share this post Link to post Share on other sites
ManDay 0 Posted July 23, 2007 Trigger c.b. repeated? Share this post Link to post Share on other sites