smellyjelly 0 Posted July 22, 2007 I'm new to making missions, but I'm slowly making my way up. I was wondering if anyone could answer my questions. Does Armed Assault have any kind of speaking program, kind of like Microsoft Sam? I know this is a stupid question, but I read a few posts a while ago that made it seem like Armed Assault did. Besides, I know of a really old game that has it. I made a few soldiers have a pistol from the Initialization bar, but for some reason, everytime I made a new character, he will also have this weapon. Is this normal, and should I take advantage of it? How can I make the AI not prone? I would rather have them just crouch. How am I supposed to send AI into buildings? I know I can choose their position from the waypoint, but then the waypoints stuck in the middle of the building, and it's impossible to tell them apart. Share this post Link to post Share on other sites
ManDay 0 Posted July 22, 2007 -No -Don't know what you mean -this setUnitPos "Up" in the init-line -Attach a WP to a building (double click on the building instead of into the field) and choose the Position in the upcoming dialog from the dropdown list (like Position #02) Share this post Link to post Share on other sites
smellyjelly 0 Posted July 22, 2007 I made someone have a weapon with removeAllWeapons opfor_1; opfor_5;addMagazine "8Rnd_9x18_Makarov"; opfor_5 addWeapon "Makarov";, but for some reason, this is applying for all characters. Is this normal? For the building, that's what I'm doing, but all the waypoints are in the exact same spot and it's impossible for me to select a specific one, no matter how close I zoom in. Share this post Link to post Share on other sites
ManDay 0 Posted July 22, 2007 1.) No, it's not. I can't imagine how this may occur. Maybe you post us your mission.sqm 2.) Ok, now I understand your problem. I don't know any solution for this Overlay - it's an old problem with waypoints and I don't think there is any solution yet. MayB someone else knows one. Share this post Link to post Share on other sites
NeMeSiS 11 Posted July 22, 2007 I made someone have a weapon with removeAllWeapons opfor_1; opfor_5;addMagazine "8Rnd_9x18_Makarov"; opfor_5 addWeapon "Makarov";, but for some reason, this is applying for all characters. Is this normal? Your unitnames dont make sence, you add the weapons to a different unit. Share this post Link to post Share on other sites
smellyjelly 0 Posted July 22, 2007 Whoops, that wasn't a problem with the game, I changed it before posting. It used to be test_5, I just wanted it to look a bit less nooby. Share this post Link to post Share on other sites
Morsybreyth 0 Posted July 28, 2007 Seems to me your problem is when you put a unit name into the addweapon part of your init. try taking out the unitname in your init. And your welcome in advance. try this in your units init instead. Â removeAllWeapons this; this addMagazine"30Rnd_545x39_AK"; Â this addMagazine"30Rnd_545x39_AK"; this addMagazine"30Rnd_545x39_AK"; Â this addMagazine"30Rnd_545x39_AK"; this addWeapon"AK74" this will fix your problem. Share this post Link to post Share on other sites
Balschoiw 0 Posted July 28, 2007 Quote[/b] ]For the building, that's what I'm doing, but all the waypoints are in the exact same spot and it's impossible for me to select a specific one, no matter how close I zoom in. Create the waypoint on the building, and immedeately change the house position in the waypoint before creating the next WP for the next unit. To select a WP under another one, hold shift while moving over the WP. Share this post Link to post Share on other sites