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SouthSaturnDelta

defining when a unit is not in a combat mode

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Hi folks,

Came up a bit stumped with what I thought would be straightforward.

I define the combat mode of a unit to see if its idle,and then the rest of the script carries on.Problem is that I set a continual loop to detect whenever the units combat mode alters.Then need to 'goto' another point in the script or run a new one seperatly.

<table border="0" align="center" width="95%" cellpadding="0" cellspacing="0"><tr><td>Code Sample </td></tr><tr><td id="CODE">? ! behaviour _man == "careless": goto "Change"

? ! behaviour _man == "safe": goto "Change"

? behaviour _man == "careless": goto "Idle"

? behaviour _man == "safe": goto "Idle"

The above brings up some error regarding the ?! probably because there are 2 variables I'm defining.

Would using the correct syntax of - IF OR and THEN be a suitable remedy?

I couldnt find a combination that works without errors.

Also I tried this~

<table border="0" align="center" width="95%" cellpadding="0" cellspacing="0"><tr><td>Code Sample </td></tr><tr><td id="CODE">? behaviour _man == "careless": goto "Idle"

? behaviour _man == "safe": goto "Idle"

goto "Change"

But that halted everything.

I had a look around but couldnt find anything similar to investigate. crazy_o.gif

Cheers,

SSD

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