mrbean1112 0 Posted July 15, 2007 *edit Alright... i think if someone can give me a hand at adding effects to players only in the trigger area, then i should be good. Example One player is walking in the forest, he will have different playsound (Not forest AMB) going on, and it will be foggy in his place, while someone not in the forest has a different playsound. Also, when they leave... would it be as simple as adding the script into the on deactivation field to remove the effects of the forest? Share this post Link to post Share on other sites