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freddern

Wound textures not showing

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Hi.

I'm working on some units and I have all the normal maps ready but they don't seem to work.

As you can see in my config I have only given the "desert teamleader" unit wound textures at this point. (so if I do something wrong I don't have to make changes on every unit)

I have also edited the three rvmat files that you can see I have changed, so that they "link" to the correct normal maps.

In the p3d models I have also changed the normal map- and rvmat paths.

When I load the unit ingame I got the Normal map I want, but when I shoot him he only get wounds on his hands and face (the rvmat's where I used the original paths and files.)

What am I doing wrong?

Please help

My CfgVehicles.hpp

<table border="0" align="center" width="95%" cellpadding="0" cellspacing="0"><tr><td>Code Sample </td></tr><tr><td id="CODE">

class CfgVehicles {

class All {};

class AllVehicles : All {};

class Land : AllVehicles {};

class Man : Land {};

class Soldier : Man {};

class SoldierWB : Soldier {};

class SoldierWSniper : SoldierWB {};

class Rec_w_Teaml : SoldierWB {

vehicleClass = "NO_forceElement";

displayName = "Woodland Recce Teamleader";

model = "\NO_Recce\no_woodla_teamlead";

scope = public;

nightVision = true;

camouflage = 0.6;

Icon = "\Ca\characters\data\map_ico\i_lider_ca.paa";

nameSound = "officer";

weapons[] = {"G36a", "NVGoggles", "M9", "Throw", "Put"};

magazines[] = {"30Rnd_556x45_G36", "30Rnd_556x45_G36", "30Rnd_556x45_G36", "30Rnd_556x45_G36", "30Rnd_556x45_G36", "15Rnd_9x19_M9", "15Rnd_9x19_M9", "15Rnd_9x19_M9", "HandGrenadeTimed", "HandGrenadeTimed", "SmokeShell"};

};

class Recc_w_Snip : SoldierWSniper {

vehicleClass = "NO_forceElement";

displayName = "Woodland Recce Sniper";

model = "\NO_Recce\no_woodla_skarpsk";

scope = public;

nightVision = true;

camouflage = 0.8;

Icon = "\Ca\characters\data\map_ico\i_wojak_ca.paa";

nameSound = "sniper";

weapons[] = {"M24", "NVGoggles", "M9", "Binocular", "Throw", "Put"};

magazines[] = {"5Rnd_762x51_M24", "5Rnd_762x51_M24", "5Rnd_762x51_M24", "5Rnd_762x51_M24", "5Rnd_762x51_M24", "15Rnd_9x19_M9", "15Rnd_9x19_M9", "15Rnd_9x19_M9", "HandGrenadeTimed", "HandGrenadeTimed", "SmokeShellGreen", "SmokeShellRed"};

};

class Recc_w_Medi : SoldierWB {

vehicleClass = "NO_forceElement";

displayName = "Woodland Recce Medic";

model = "\NO_Recce\no_woodla_sanite";

scope = public;

nightVision = true;

camouflage = 0.6;

Icon = "\Ca\characters\data\map_ico\i_medyk_CA.paa";

nameSound = "medic2";

attendant=1;

weapons[] = {"G36a", "NVGoggles", "M9", "Binocular", "Throw", "Put"};

magazines[] = {"30Rnd_556x45_G36", "30Rnd_556x45_G36", "30Rnd_556x45_G36", "30Rnd_556x45_G36", "30Rnd_556x45_G36", "15Rnd_9x19_M9", "15Rnd_9x19_M9", "15Rnd_9x19_M9", "HandGrenadeTimed", "HandGrenadeTimed"};

};

class Rec_d_Teaml : SoldierWB {

vehicleClass = "NO_forceElement";

displayName = "Desert Recce Teamleader";

model = "\NO_Recce\no_desert_teamlead";

scope = public;

nightVision = true;

camouflage = 0.6;

Icon = "\Ca\characters\data\map_ico\i_lider_ca.paa";

nameSound = "officer";

weapons[] = {"G36a", "NVGoggles", "M9", "Throw", "Put"};

magazines[] = {"30Rnd_556x45_G36", "30Rnd_556x45_G36", "30Rnd_556x45_G36", "30Rnd_556x45_G36", "30Rnd_556x45_G36", "15Rnd_9x19_M9", "15Rnd_9x19_M9", "15Rnd_9x19_M9", "HandGrenadeTimed", "HandGrenadeTimed", "SmokeShell"};

class Wounds {

tex[] = {};

mat[] = {"ca\characters\data\us_hhl.rvmat", "ca\characters\data\us_hhl_wound1.rvmat", "ca\characters\data\us_hhl_wound2.rvmat", "NO_Recce\rvmat_fil\no_soldier_teamlead_body.rvmat", "NO_Recce\rvmat_fil\no_soldier_teamlead_body_wound1.rvmat", "NO_Recce\rvmat_fil\no_soldier_teamlead_body_wound2.rvmat"};

    };

};

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Maby another way to ask the question is:

What makes the materials transform to the wound material when unit is damaged?

What am I missing? I have compared my addon to other addons with wound textures and I can't find any differences that should cause this...

Please help. I got a great addon on hold because of this...

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I'm not used with ArmA configs yet, but in wound textures definitions you should use always small caps. Another thing, i just take a fast look cause i have to leave, but the only soldier who has wound texture seems Desert Recce Teamleader.

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