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bravo 6

Revive with latest Spectating Script

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I believe that the Revive script helps the spirit and bring the good feeling of the big MP COOP Missions, instead of using simple respawns.

In my opinion i think who like to use the Revive script is trying to run away from the direct method of a simple and direct respawn.

With this revive method there will be and should exist interaction bettween 2 "things" (player <-> player; player <-> ai), and thats what makes the Revive scripts interesting, otherwise people would just use direct respawn.

Since i know alot of people hate respawns, including me, i would like to creat the players a more natural alternative to their BIG and long COOP MP Missions.

<ul>IDEA IS:

Can the community help making this possible, bringing these two combinations of Scripts (Revive with menu and Spectator while in coma) to the community COOP MP missions.

I know there are different Revive Scripts but none is trully good, atm.

Can someone creat a Revive script with a menu to revive when the player gets near the "coma" soldier, <s>and also able to use the Spectator script v1.01 while in "coma".</s>

HELP would be much apreciated and would be used for sure.

Thanks for the attention.

EDIT: changed the specator v1.01 to v1.00, due to possible cheat smile_o.gif

Revive script is working (but not with "addaction" menu). Also the alivecheck.sqs is not working as it should

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Sorry Bravo, I'm only aware of Norrins work for ArmA ... you know the thread.

I'm currently not working on any revive-spectate scripts at the moment.

Cheers.

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gnat may i ask you if you made the alivecheck.sqs work as it should when all players become unconsciente?

I have the feeling that when all players die or become unconsciente the alivecheck.sqs does not run, i say this because mission does not end when all players become unconscient.

The players respawn into the island waiting to be revived, meanwhile they spectate other players.

When they are unconscient and since they are alive (respawned in the island) the script doesnt run and the mission doesnt end.

ie, im using your old revive script with a decent spectator (im not asking for the spectator), but when all players become unconsciente the mission it self doesnt end.. as if the alivecheck.sqs dont run as it should.

is there a way to make this work?

When all players become unconsciente mission should end, like the alivecheck.sqs meant to work.

help

edit: the problem im facing atm is that when all players die the alivecheck.sqs starts and mission ends even if the revive players are still alive after a revive.

What i mean is:

Imagine 3 players (p1,p2,p3) and im p1.

p2 and p3 become unconscient. I revive them.

Now when i die, even p2 and p3 are revived and alive, the alivecheck.sqs starts and the introalldead.sqs start and mission ends, with 2 revived players alive.

can some one help?

huh.gif

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