Balschoiw 0 Posted July 4, 2007 Hi ! I´m looking for a way to implement a transparent .paa picture into a mission but up to now only ended up with CTD´s when the description.ext is called. The method seems to have changed from OFP so it would be nice if someone could post an example of the description.ext code with some explanations or redirect me to a source for info on that. The pic I have is 512x256 pixels. Thx ! Share this post Link to post Share on other sites
mattxr 9 Posted July 5, 2007 Quote[/b] ]class RscTitles { titles[] = { "Evo" }; class Evo { idd=-1; // ID ... always -1 movingEnable = true; duration=2; // time of the effect (in seconds) fadein=1; name = "Evo"; // name in editor controls[]= { Picture }; Â class Picture : RscPicture // For pictures { x = 0.30; y = 0.50; w = 0.40; h = 0.05; text = "img\evo.paa"; // Your picture in the mission directory sizeEx = 0.04; style=48; }; }; that should do it, paste it into the description, and change the names accordenly. Share this post Link to post Share on other sites
Balschoiw 0 Posted July 6, 2007 Thx ! Got it to work at last, but now I got the problem that the .paa is shown solid without alpha channel. I created the .paa from a png with alpha with Kegetys PS plugin but it looks like it doesn´t export alpha. Will try with texview 2. Share this post Link to post Share on other sites