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snkman

How to overwrite BIS default hit sound?

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Hey guy's,

i'm trying to overwrite the BIS default injured/hit sound.

I tryed to make a config.cpp but there's something wrong...

config.cpp

<table border="0" align="center" width="95%" cellpadding="0" cellspacing="0"><tr><td>Code Sample </td></tr><tr><td id="CODE">

// ArmA Group Link II Plus! Voice configuration v.1.1 by =\SNKMAN/=

// Voice class definition of Armed Assault

// Voice class definition of Operation Flashpoint MOD ECP ( Enhanced Configuration Project )

#define true 1

#define false 0

#define VSoft 0

#define VArmor 1

#define VAir 2

#define private 0

#define protected 1

#define public 2

#define TEast 0

#define TWest 1

#define TGuerrila 2

#define TCivilian 3

#define TSideUnknown 4

#define TEnemy 5

#define TFriendly 6

#define TLogic 7

#define ReadAndWrite 0

#define ReadAndCreate 1

#define ReadOnly 2

#define ReadOnlyVerified 3

#define LockNo 0

#define LockCadet 1

#define LockYes 2

class CfgPatches

{

class ArmA_GL2Plus

{

units[] = {};

weapons[] = {};

requiredVersion = 1.0;

};

};

// DYNAMIC VOICE LEVEL DEFINITIONS

//#include "Sound_ecp.h"

class CfgVehicles {

class AllVehicles;

class Land : AllVehicles {};

class Man : Land {};

class CAManBase : Man {

hitSound1[]={"\GL2Plus\ArmA_ECP\ArmA_ECP_Hit\hit01.wss", db-30, 1};

hitSound2[]={"\GL2Plus\ArmA_ECP\ArmA_ECP_Hit\hit02.wss", db-30, 1};

hitSound3[]={"\GL2Plus\ArmA_ECP\ArmA_ECP_Hit\hit03.wss", db-30, 1};

hitSound4[]={"\GL2Plus\ArmA_ECP\ArmA_ECP_Hit\hit04.wss", db-30, 1};

hitSound5[]={"\GL2Plus\ArmA_ECP\ArmA_ECP_Hit\hit05.wss", db-30, 1};

hitSound6[]={"\GL2Plus\ArmA_ECP\ArmA_ECP_Hit\hit06.wss", db-30, 1};

hitSound7[]={"\GL2Plus\ArmA_ECP\ArmA_ECP_Hit\hit07.wss", db-30, 1};

hitSound8[]={"\GL2Plus\ArmA_ECP\ArmA_ECP_Hit\hit08.wss", db-30, 1};

hitSound9[]={"\GL2Plus\ArmA_ECP\ArmA_ECP_Hit\hit09.wss", db-30, 1};

hitSound10[]={"\GL2Plus\ArmA_ECP\ArmA_ECP_Hit\hit10.wss", db-30, 1};

hitSound11[]={"\GL2Plus\ArmA_ECP\ArmA_ECP_Hit\hit11.wss", db-30, 1};

hitSound12[]={"\GL2Plus\ArmA_ECP\ArmA_ECP_Hit\hit12.wss", db-30, 1};

hitSound13[]={"\GL2Plus\ArmA_ECP\ArmA_ECP_Hit\hit13.wss", db-30, 1};

hitSound14[]={"\GL2Plus\ArmA_ECP\ArmA_ECP_Hit\hit14.wss", db-30, 1};

hitSound15[]={"\GL2Plus\ArmA_ECP\ArmA_ECP_Hit\hit15.wss", db-30, 1};

hitSound16[]={"\GL2Plus\ArmA_ECP\ArmA_ECP_Hit\hit16.wss", db-30, 1};

};

};

Someone can help me with this please. confused_o.gif

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