snkman 351 Posted July 2, 2007 Hey guy's, i'm trying to overwrite the BIS default injured/hit sound. I tryed to make a config.cpp but there's something wrong... config.cpp <table border="0" align="center" width="95%" cellpadding="0" cellspacing="0"><tr><td>Code Sample </td></tr><tr><td id="CODE"> // ArmA Group Link II Plus! Voice configuration v.1.1 by =\SNKMAN/= // Voice class definition of Armed Assault // Voice class definition of Operation Flashpoint MOD ECP ( Enhanced Configuration Project ) #define true 1 #define false 0 #define VSoft 0 #define VArmor 1 #define VAir 2 #define private 0 #define protected 1 #define public 2 #define TEast 0 #define TWest 1 #define TGuerrila 2 #define TCivilian 3 #define TSideUnknown 4 #define TEnemy 5 #define TFriendly 6 #define TLogic 7 #define ReadAndWrite 0 #define ReadAndCreate 1 #define ReadOnly 2 #define ReadOnlyVerified 3 #define LockNo 0 #define LockCadet 1 #define LockYes 2 class CfgPatches { class ArmA_GL2Plus { units[] = {}; weapons[] = {}; requiredVersion = 1.0; }; }; // DYNAMIC VOICE LEVEL DEFINITIONS //#include "Sound_ecp.h" class CfgVehicles { class AllVehicles; class Land : AllVehicles {}; class Man : Land {}; class CAManBase : Man { hitSound1[]={"\GL2Plus\ArmA_ECP\ArmA_ECP_Hit\hit01.wss", db-30, 1}; hitSound2[]={"\GL2Plus\ArmA_ECP\ArmA_ECP_Hit\hit02.wss", db-30, 1}; hitSound3[]={"\GL2Plus\ArmA_ECP\ArmA_ECP_Hit\hit03.wss", db-30, 1}; hitSound4[]={"\GL2Plus\ArmA_ECP\ArmA_ECP_Hit\hit04.wss", db-30, 1}; hitSound5[]={"\GL2Plus\ArmA_ECP\ArmA_ECP_Hit\hit05.wss", db-30, 1}; hitSound6[]={"\GL2Plus\ArmA_ECP\ArmA_ECP_Hit\hit06.wss", db-30, 1}; hitSound7[]={"\GL2Plus\ArmA_ECP\ArmA_ECP_Hit\hit07.wss", db-30, 1}; hitSound8[]={"\GL2Plus\ArmA_ECP\ArmA_ECP_Hit\hit08.wss", db-30, 1}; hitSound9[]={"\GL2Plus\ArmA_ECP\ArmA_ECP_Hit\hit09.wss", db-30, 1}; hitSound10[]={"\GL2Plus\ArmA_ECP\ArmA_ECP_Hit\hit10.wss", db-30, 1}; hitSound11[]={"\GL2Plus\ArmA_ECP\ArmA_ECP_Hit\hit11.wss", db-30, 1}; hitSound12[]={"\GL2Plus\ArmA_ECP\ArmA_ECP_Hit\hit12.wss", db-30, 1}; hitSound13[]={"\GL2Plus\ArmA_ECP\ArmA_ECP_Hit\hit13.wss", db-30, 1}; hitSound14[]={"\GL2Plus\ArmA_ECP\ArmA_ECP_Hit\hit14.wss", db-30, 1}; hitSound15[]={"\GL2Plus\ArmA_ECP\ArmA_ECP_Hit\hit15.wss", db-30, 1}; hitSound16[]={"\GL2Plus\ArmA_ECP\ArmA_ECP_Hit\hit16.wss", db-30, 1}; }; }; Someone can help me with this please. Share this post Link to post Share on other sites