Balschoiw 0 Posted July 1, 2007 Finalizing a mission I started adding custom sounds for dialogues and ambience. Once I had the .wav files in 16bit 44khz mono ready I pulled them over the wav2lip and it created a lip - file with the corresponding name. I converted the .wav file to .ogg and moved it to my missionfolder along with the .lip file Made the entries in description.ext: <table border="0" align="center" width="95%" cellpadding="0" cellspacing="0"><tr><td>Code Sample </td></tr><tr><td id="CODE"> class CfgSounds { sounds[] = {}; class dialog1 { name = "dialog1"; sound[] = {"dialog1.ogg", db+0.2, 1.0}; titles[] = { 0, }; }; ... When using <table border="0" align="center" width="95%" cellpadding="0" cellspacing="0"><tr><td>Code Sample </td></tr><tr><td id="CODE">eng2 say "dialog1" the sound played from the unit but his lips did not move at all. Where can the error be ? Thx for your input. Sidenote: Arma still has problems with soundfiles that are shorter than 3 seconds as it seems. Had to insert some silence in one sample to make it work with Arma. Edit: Solved by creating subfolder for voicecoms. I say it´s magic Share this post Link to post Share on other sites
ArmaVidz 0 Posted July 2, 2007 Aww too late to help Hey dude, check your inbox, you got a PM Share this post Link to post Share on other sites