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eJay

fade out and blue texts...

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Hi

1. How to make mission start with fading black screen out and text on it?? I used editor's effects but it looks ugly (normal view appear at start for 1 second).

2. I know how to push Papa_bear to talk, but I want unit named John Smith (for example) to talk like Papa_Bear (I mean blue text at bottom). I Tried naming and describing unit but I can only read: 1-1 B:" blablabla...".

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add something like this to your description.ext in your mission folder:

class CfgIdentities

{

class John_Doe

{

name="John Bartholemew Doe";

face="Face20";

speaker="DAN";

pitch=1.1;

};

};

and use setIdentity in unit´s init.

When you use this identity to call radio it should replace the 1-1B with the name from the description.ext

Edit:

Speakerlist for Arma:

<table border="0" align="center" width="95%" cellpadding="0" cellspacing="0"><tr><td>Code Sample </td></tr><tr><td id="CODE">

BRIAN

DAN

DUSAN

HOWARD

JEFF

MATHEW

ROBERTPOLO

RUSSELL

RYAN

Caps not meant for screaming, they are just written that way smile_o.gif

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It doesn't work for me, even if I use this sample. I still have 1-1B or sth like that sad_o.gif

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