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blackgrain

Abort o "suspend" normal respawn?

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Hello scripters biggrin_o.gif!

I searched very much along this forum but I not found the solution, may be my bad english is the cause of not is posible to make it I want.

Excuse me if my question is repeat.

I have a MP mission with a respawn in description.ext to "BASE" and a market named "respawn_west".

Well.. all work fine and without problems, the players respawn in the market.

Now... I want make a number limited of lifes (yes... again this topic biggrin_o.gif)... and my question is:

It's posible capture de Killed event and suspend the player in "stand by" between the the process of his kill and the respawn??

I used addEventHandle for "Killed" event... like:

player addEventHandler ["killed",{_this exec "playerKilled.sqs"}];

But the normal process of the respawn always continue, in spite of my bucle or delays in the playerKilled.sqs crazy_o.gif

Exist any way of freeze the respawn process??

Thanks!! wink_o.gif

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dont think its possible to suspend or even disable the respawn in-game.

I think the only way to do this is to place the player somewhere pff map and keep him stuck in some script.

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dont think its possible to suspend or even disable the respawn in-game.

I think the only way to do this is to place the player somewhere pff map and keep him stuck in some script.

Thanks Manday!!!

Oh surprise!!!... your solutions is exactly my solution biggrin_o.gif... but may be not is professional...

I suspected that my question was not possible... sad_o.gif

I don´t understand why BIS never implemented number of lives in the respawn... huh.gif

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Nubmer of lifes? No thanks - not in ArmA please. MARIO & LUIGI may have a certain amount of lives but in arma even the Base-/Instant-Respawn is a ***** overkill...

It's supposed to be a "simulating game" - neither a real "simulation" nor just a "game" - so having multiple lifes is out of place - definitly (IMHO)

i think your solution is just as profesionell as it can be.

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Nubmer of lifes? No thanks - not in ArmA please. MARIO & LUIGI may have a certain amount of lives but in arma even the Base-/Instant-Respawn is a ***** overkill...

It's supposed to be a "simulating game" - neither a real "simulation" nor just a "game" - so having multiple lifes is out of place - definitly (IMHO)

i think your solution is just as profesionell as it can be.

rofl.gifrofl.gifrofl.gifrofl.gif

Eh ManDay!! wink_o.gif

Excuse me if I irritate you!! Sorry!!

I understand your opinion and I have the same opinion!! yeah!!! It's true... but for beginners, numbers of life in coop. mission may be a good extra wink_o.gif

Thanks!!

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