arremba_san_zorzo 0 Posted June 26, 2007 Hi, i have a p3d ArmA orignal, a texture.PAA ArmA original and a config file. About config file: problem solved. Texture: i have modified the original texture opening it directly in photoshop with kegesty tool. After, i save as a .PSD. I have not change the dimension of the picture, i have only chenged the colours as i needs. After, like happened in OFP editing, i have saved as .TGA the picture. After, i have opened the same picture with Text view and saved as .PAA i.e. my picture its called ITA_soldier.paa Model: i have opened an original .p3d ArmA model with the old P3D swap utility, used in OFP and with it i have redirect an original textures in i.e. : \ASZ_EI\data\ITA_soldier.paa , and renamed the p3d file in ASZ_soldier.p3d I have put all in a ASZ_EI.pbo with kegesty tool. I have opened the game editor, the soldier its right indicated in the list as i have indicated it in the config file and.....the game crash with "Out of memory...." I have tried with another model, but happened the same. My PC have not problems to run the game normally or with other mod addons. Have you some suggest, please? PedagneMOD waiting your help! Thanks Arremba Share this post Link to post Share on other sites
Col. Faulkner 0 Posted June 27, 2007 I don't really know what the problem is but did you change the name of the texture file? I think new texture filenames have to have the same number of characters as the original ones otherwise things go wrong. Share this post Link to post Share on other sites
arremba_san_zorzo 0 Posted June 27, 2007 Infact, i have suspected them, and i working on it. I will tell you, if this way its ok. Thanks. Arremba Share this post Link to post Share on other sites