smoke52 0 Posted June 26, 2007 1. how do i stop a guy from saluting after using the unit1 action ["salute" unit1] command? 2. how can i make a guy use his binoculars for a long time (maybe 15 secs). im using the selectweapon command and he does it for 6-8 seconds but i need it longer for my intro. Share this post Link to post Share on other sites
Cloughy 0 Posted June 26, 2007 You should try and and Use a PlayMove command for the actions. There is a full list of available moves on the wiki. For your Binoc prob, you could try looping the command. But this may cause him to lower them and lift them at the start and end of every command. Cheers GC Share this post Link to post Share on other sites
smoke52 0 Posted June 26, 2007 yeah i thought i would have to use that playmove :\ darn, its for an intro so i cant have him doing that. on occasion with the selectweapon he does exactly that, raising and lowering the binocs...im thinking maybe to use a playmove animation, but how do i get the binocs into his hands when using playmove or switchmove? i have a new question: in my other SP mission you are inserted by boat. how could i make it so the player can choose where to land the boat before the mission starts?? if thats possible? Share this post Link to post Share on other sites
Big Dawg KS 6 Posted June 26, 2007 Try using disableAI "ANIM" to keep the unit in the binocular animation. Here's what I'd do: <table border="0" align="center" width="95%" cellpadding="0" cellspacing="0"><tr><td>Code Sample </td></tr><tr><td id="CODE">unit disableAI "ANIM"; unit playMove "AwopPercMstpSoptWbinDnon_rfl"; unit selectWeapon "Binocular" Then make sure to use enableAI "ANIM" to allow him to move again when you're done. Share this post Link to post Share on other sites
smoke52 0 Posted June 27, 2007 thanks kyle that worked just fine. it doesnt matter about getting him out of the animation since hes just a side actor which gets deleted after the next camera position Share this post Link to post Share on other sites