Konyak-2 0 Posted February 17, 2002 Hi, Just a quick one. What is the command that I can put in an init line so that the AI of an A-10 LGB will drop his bomb or bombs at a certain waypoint or trigger? Thank you very mush, Konyak Share this post Link to post Share on other sites
Intruder 0 Posted February 17, 2002 Not sure, I think they only drop there bombs when given an order by their leader to 'target laser'. Their leader has to have a laser designator, or the OH-58. Even then the leader has to be player controlled. I don't know how to get AI to target stuff with laser designators. The target command is given thru the comms menus. Share this post Link to post Share on other sites
Konyak-2 0 Posted February 17, 2002 I knew that the AI is incapable of designating targets with the targeting systems provided, but I thought if there was a command such as: unitname action "dofire" or something similar to that, then he'd simply release bombs, target or no target. In fact, I absolutely do not want him hitting anything in particular, especially not me I know in cutscenes, they use commands similar to the above one, but I don't know the proper format or command syntax. Any web site out there that lists the commands available under the unit action "action" command? Thanks, Konyak Share this post Link to post Share on other sites
niki 0 Posted February 18, 2002 Hi! Yeah! OFPEC made an unofficial commandreference guide. You can find it here: OFPEC Comref Share this post Link to post Share on other sites
Bart.Jan 0 Posted February 18, 2002 Try this : </span><table border="0" align="center" width="95%" cellpadding="3" cellspacing="1"><tr><td>Code Sample </td></tr><tr><td id="CODE">a10 reveal target;a10 commandTarget target;a10 commandFire target<span id='postcolor'> or this </span><table border="0" align="center" width="95%" cellpadding="3" cellspacing="1"><tr><td>Code Sample </td></tr><tr><td id="CODE">a10 reveal target;a10 dotarget target;a10 dofire target<span id='postcolor'> a10 - name of plane target - name of target You must find proper positions of target,a10 and waypoints. Share this post Link to post Share on other sites
DABIGFOOL 0 Posted June 17, 2002 AI can target with laser designator, for that use the BLACKOP with laser designator _unit dotarget _target _unit dofire _target don t use single soldier with laser added to gear. it won t work good because the simple soldier fire with laser designator as he had a AK 47 (red dot glitching) very strange. o yeah noticed that laser designator can be seen from LGB in radar up to 300 meters NO MORE!!!!! tested it!!!!! the A10 get hardly that radar signature!!! you won t see the red dot from far! now the problem is to make a AI fire from a A10 LGB!! that s another problem but i think we ll have to play with fire command ( unit fire [muzzle, mode, magazine] ) the problem is to have the right muzzle and things.. where can i get a compleet list of the muzzles available and also all the modes available? Share this post Link to post Share on other sites
LordZach 0 Posted June 17, 2002 someone made a drop bomb script awhile back, don't remember who (sorry.) you can't target with it but it's great for cutscenes dropbombs.sqs </span><table border="0" align="center" width="95%" cellpadding="3" cellspacing="1"><tr><td>Code Sample </td></tr><tr><td id="CODE"> _unit = _this select 0; _delay = _this select 1; _bombs = 1; #nextbomb _unit Fire "LaserGuidedBombLauncher" ? _bombs == 0 : exit; _bombs = _bombs - 1; ~_delay goto "nextbomb";<span id='postcolor'> in the bombs - 1 field, the 1 stands for extra, meaning if you set it to 1 the A-10 will drop 2. Â next you need to make a trigger to where you want the bomb drop to begin now for that trigger do whatever you want for the conditions, in activiation: </span><table border="0" align="center" width="95%" cellpadding="3" cellspacing="1"><tr><td>Code Sample </td></tr><tr><td id="CODE">[air1, 0.5] exec "dropbombs.sqs"<span id='postcolor'> where air1 would be the name of the A-10, and 0.5 the delay inbetween bombs looks beautiful in vietnam missions if you have the proper aircraft, and proper charlie formations Share this post Link to post Share on other sites
Cumboy 0 Posted June 17, 2002 Yes that was me.... It was used in my 'Hunter-Killer' mission........ Oh and you use the 'distance' command in the trigger condition line to initiate the strike....... i.e plane1 distance target1 < 500 This works well for a mulitple drop at the usual alititude that the AI flies at... Share this post Link to post Share on other sites
DABIGFOOL 0 Posted June 18, 2002 THX but only wanted to know about if the AI was able to target and drop bomb themself. Share this post Link to post Share on other sites