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Spectre-63

Help a n00b with a project??

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Hi all -

I've taken on a project I may live to regret: bringing the M-203 in ArmA into reality wink_o.gif

There are a few things on my list:

1.) for the M-203 smoke grenade, try and compare the frag hand-grenade and the smoke hand-grenade and see if I can add another ammo type for the M-203 that creates a launchable smoke grenade.

2.) For HEDP rounds (the M-203's anti-armor round), compare the vehicle armor values along with the damage ratings of the tank guns to find a decent balance for the M-203 HEDP round...something that'll eat up BRDMs and UAZ's, damage BMP's (possibly take 'em out if things go just right), but cause nominal damage (if any) to tanks.

3.) One BIG item on my list is to try and address the grenadier loadout. US doctrine is to have the grenadier carrying 35-40 rounds of various types. To get around the slot limitation, I want to try and turn each 'slot' into a 'magazine' for the M-203. If I can get it to work right, the reload time will remain the same (similar to the way the M-24's bolt-action works), but the grenadier will be able to carry the right amount of rounds and be able to have a few different types to work with.

I've gone thru and taken some baby-steps: unPBO'ing the Weapons and Weapons3 pbo files and I've identified the config.bin files for the weapon in question. In order to take the next step, I need to identify where the magazine and ammo is defined and begin to modify that to fit. I'm guessing I may need to go so far as to define a new Magazine classname (5Rnd_HEDP_M203 or 5Rnd_HE_M203, for example) in order to tackle part of this, but I'll be damned if I can figure out where the Magazines are defined.

I've looked all over BIS' Wiki and searched the forums but no luck...can anyone help a n00b out??

THX!

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I think I've found what I was looking for....now just to get it re-binned, re-PBO'ed and tested!

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Will do, GranQ! THX!

One other thing I'm having trouble finding: the definitions for the $STR_DN_huh.gif entries. I'll obviously have to define the names for these new objects...for the moment, I'm using the existing names but that won't work for release. Can someone point me in the right direction?

Thx again!

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