Krabsworth 0 Posted June 20, 2007 How do i get the jeevs IED script to work? do i put "[car1, "Medium"] exec ied.sqs" on the vehicle and then the same thing on the object i want to blow up on it or what? also, what is the command needed to get players to sit down and stay down? Share this post Link to post Share on other sites
smoke52 0 Posted June 20, 2007 make a trigger and put this in the on act line <table border="0" align="center" width="95%" cellpadding="0" cellspacing="0"><tr><td>Code Sample </td></tr><tr><td id="CODE">[car1, "Medium"] exec ied.sqs make your object and name it car1. now when an enemy enters the trigger the object named car1 will explode. to make soldiers sit down use the switchmove command -> http://community.bistudio.com/wiki/switchMove example: unit1 switchmove "AmovPercMstpSlowWrflDnon_AmovPsitMstpSlowWrflDnon" you can put it in a waypoints init line (like a talk or move) or you can put it in the init.sqs Share this post Link to post Share on other sites
Krabsworth 0 Posted June 20, 2007 k that worked but now how do i get the guys to stay sitting? Share this post Link to post Share on other sites