Törni 0 Posted June 17, 2007 Does anyone know how to make turret light to rotate with the vehicle turret? Now I can get the light position to move, but the light always faces forward. Define a skeleton entry or is there a specific memory point for turret lights? Share this post Link to post Share on other sites
Guest RKSL-Rock Posted June 17, 2007 Does anyone know how to make turret light to rotate with the vehicle turret? Now I can get the light position to move, but the light always faces forward. Define a skeleton entry or is there a specific memory point for turret lights? Without seeing your model and config i dont really know what to say. Â But the light points need to be in the same selection as the turret and the animation needs to be a child of the turret in the CFGSkeletons. Share this post Link to post Share on other sites
Törni 0 Posted June 17, 2007 Ok that is I what I suspected. I need to add a bone for the light to skeletons. Share this post Link to post Share on other sites
Törni 0 Posted June 17, 2007 Nice, but did not work. Light cone still always faces forward. There must be a specific memorypoint for turret lights. Share this post Link to post Share on other sites
Guest RKSL-Rock Posted June 17, 2007 Nice, but did not work. Light cone still always faces forward.There must be a specific memorypoint for turret lights. Have you defined your light properly in the config? Or are you using the default selections? If not what are you calling your light source and cone points? Share this post Link to post Share on other sites
RN Malboeuf 12 Posted June 17, 2007 light point in memory have to be in the rotating selection Share this post Link to post Share on other sites