aozyaman 0 Posted June 16, 2007 Just in case others have the same problem: When trying to dynamically create spawnable units for Multi Player missions, the command setPlayable always crashes the server, or it simply doesn't work. So I tried using addSwitchableUnit, which I thought was only for single player Team Switching. And guess what, it works just fine for MP too So if you ever have a use for setPlayable in an MP scneario and are having problems with it, use addSwitchableUnit instead. This problem had been p***ing me off for some time, and I thought I'd share the workaround. Happy scripting Share this post Link to post Share on other sites
JukkaN 0 Posted June 16, 2007 Thanks man! Now I can continue making my MP mission Share this post Link to post Share on other sites
Phobos 0 Posted August 6, 2007 Does this work on dedicated servers, too? Share this post Link to post Share on other sites
rrores 0 Posted August 7, 2007 I do not write in ingles, I hope that it is understood. So that he walks to switchplayer well, the soldier must be local to the PC of the PLAYER. He is to say that createUnit in the same PC is due to use that tries to change of personage. for PCs non server: _ sold =... createUnit...; selectPlayer _ sold; Share this post Link to post Share on other sites