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Hit_Sqd_Ack

Ack's Bank Robbers

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http://i204.photobucket.com/albums/bb106/ack2007/brob_textures.jpg

If someone could take a look at this I'd apprecaite it. I have been able to get the wounds to show up on every model but this one. All I can get is the face and hands.

Config Excerpt:

class Wounds {

tex[] = {};

mat[] = {

"ca\characters\data\hhl_tvreport.rvmat",

"ca\characters\data\hhl_tvreport_wound1.rvmat",

"ca\characters\data\hhl_tvreport_wound2.rvmat",

"ack_outlaws_1\data\tvreport.rvmat",

"ack_outlaws_1\data\tvreport_wound1.rvmat",

"ack_outlaws_1\data\tvreport_wound2.rvmat" };

data\

bank_rob_body_01

bank_rob_face_01

tvreport.rvmat (repathed correctly)

tvreport_body_nohq

tvreport_wound1.rvmat (repathed correctly)

tvreport_wound1_nohq

tvreport_wound2.rvmat (repathed correctly)

tvreport_wound2_nohq

Model:

All paths reflect correctly

Any help would be greatly appreciated. Even if it's just an educated guess, Thank you

-Ack

P.S. - I tried looking for mods where someone had already done the wounds but I could not find one.

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Characters that are scope private (are not present in editor) don´ t have full functionality as regular models.

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I have the same problem biggrin_o.gif and one more.... anchorman has a default face so if you place more units... they look all alike... I guess that's why you created that one with a hood on. So my question is if there's a way of erase that information so ArmA aplies its own faces to the different units.

biggrin_o.gif

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So my question is if there's a way of erase that information so  ArmA aplies its own faces to the different units.

Create new/modified p3d model and config entry with named selection for face texture change.

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