Hit_Sqd_Ack 0 Posted June 13, 2007 http://i204.photobucket.com/albums/bb106/ack2007/brob_textures.jpg If someone could take a look at this I'd apprecaite it. I have been able to get the wounds to show up on every model but this one. All I can get is the face and hands. Config Excerpt: class Wounds { tex[] = {}; mat[] = { "ca\characters\data\hhl_tvreport.rvmat", "ca\characters\data\hhl_tvreport_wound1.rvmat", "ca\characters\data\hhl_tvreport_wound2.rvmat", "ack_outlaws_1\data\tvreport.rvmat", "ack_outlaws_1\data\tvreport_wound1.rvmat", "ack_outlaws_1\data\tvreport_wound2.rvmat" }; data\ bank_rob_body_01 bank_rob_face_01 tvreport.rvmat (repathed correctly) tvreport_body_nohq tvreport_wound1.rvmat (repathed correctly) tvreport_wound1_nohq tvreport_wound2.rvmat (repathed correctly) tvreport_wound2_nohq Model: All paths reflect correctly Any help would be greatly appreciated. Even if it's just an educated guess, Thank you -Ack P.S. - I tried looking for mods where someone had already done the wounds but I could not find one. Share this post Link to post Share on other sites
armored_sheep 56 Posted July 3, 2007 Characters that are scope private (are not present in editor) don´ t have full functionality as regular models. Share this post Link to post Share on other sites
namreg 0 Posted July 3, 2007 I have the same problem and one more.... anchorman has a default face so if you place more units... they look all alike... I guess that's why you created that one with a hood on. So my question is if there's a way of erase that information so ArmA aplies its own faces to the different units. Share this post Link to post Share on other sites
armored_sheep 56 Posted July 11, 2007 So my question is if there's a way of erase that information so  ArmA aplies its own faces to the different units. Create new/modified p3d model and config entry with named selection for face texture change. Share this post Link to post Share on other sites