st!gar 3 Posted May 31, 2007 Well, on YouTube there are several videos of ArmA characters performing a kata-thingy, and I was wondering what script to smack into the initialization box. I did a search on this forum for "Karate", "Martial Arts", "Kata" and "Kung Fu", but there were no results. Also, I tried consulting the so-called "ArmA Wiki", but I didn't exactly find it to be the epitome of user-friendlyness. So; sorry if this has been brought up before, but exactly what script do I have to write in order to get the soldiers to do the martial arts-thingy? Share this post Link to post Share on other sites
smoke52 0 Posted June 1, 2007 in the init field of a soldier put: this playmove "AmovPercMstpSnonWnonDnon_exerciseKata" heres the list of http://community.bistudio.com/wiki/Armed_Assault:_Moves_List Share this post Link to post Share on other sites
st!gar 3 Posted June 1, 2007 Nope. I slapped a soldier into the map in front of me, copy/pasted the init into the field, and upon starting, yup, he pretty much just stood there. Share this post Link to post Share on other sites
Flat!!! 0 Posted June 1, 2007 Currently you can not play a move from the init. You can place a wp on the one that is to exercise it and type the above code into the onact... Share this post Link to post Share on other sites
st!gar 3 Posted June 2, 2007 ...Aaand it worked! Thanks a bunch. Share this post Link to post Share on other sites
johnnyboy 3797 Posted June 2, 2007 I use "TALK" waypoints for doing playmove/switchmove. The unit doesn't move anywhere, but executes your playmove or switchmove. You can do multiple TALK waypoints in a row if you choose, and time them by putting values in in the min/max/avg fields of how long to wait before executing the waypoint. Share this post Link to post Share on other sites
Barry the baldy 0 Posted June 2, 2007 Talk waypoint huh... Good tip, I'll give it a try. Share this post Link to post Share on other sites
mahuja 12 Posted June 5, 2007 Currently you can not play a move from the init. You can place a wp on the one that is to exercise it and type the above code into the onact... I suppose that nil = this spawn {sleep (0.01); originalscript } ought to fix that. Use _this instead of this in the script in question. Share this post Link to post Share on other sites
Flat!!! 0 Posted June 5, 2007 Quote[/b] ]nil = this spawn {sleep (0.01); originalscript } Well if you do this you need a script don't you. If you play many moves then go ahead use scripts but I think that if it's only used for 1 action just use a WP. Share this post Link to post Share on other sites