DocBane 0 Posted May 29, 2007 I'm a total noobie to OFP/ArmA scripting so I'll have to turn to your help. This is what I'd like to do: I want to have four spawn points that spawn in creatures defined in a script. I also want them to be in four different groups. I want these spawn points activate when a player is inside a trigger. So when one of the groups die (is not present inside trigger area) it spawns at a specified spawn point. I've tried to make some scripts but so far they've all been crappy and useless. I'd appreciate any examples. Share this post Link to post Share on other sites
VXR 9 Posted May 29, 2007 (DocBane @ May 29 2007,13:49) said: I'm a total noobie to OFP/ArmA scripting so I'll have to turn to your help.This is what I'd like to do: I want to have four spawn points that spawn in creatures defined in a script. I also want them to be in four different groups. I want these spawn points activate when a player is inside a trigger. So when one of the groups die (is not present inside trigger area) it spawns at a specified spawn point. I've tried to make some scripts but so far they've all been crappy and useless. I'd appreciate any examples. This script is for OFP, I do not know if it will work for ARMA but here is it anyway. Enemy Respawn & Random Patrol by snYpir Share this post Link to post Share on other sites
norrin 9 Posted May 29, 2007 I wrote some scripts a while back for respawning unplayable AI that might be of help, you can read about them in this thread: http://www.flashpoint1985.com/cgi-bin....7;st=15 I also linked the respawning AI scripts to Kronzky's urban patrol script which you can read about in this thread: http://www.flashpoint1985.com/cgi-bin....=norrin Share this post Link to post Share on other sites
DocBane 0 Posted May 29, 2007 Alright, thanks for those. I shall try them out. Share this post Link to post Share on other sites