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DocBane

Spawning Enemies

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I'm a total noobie to OFP/ArmA scripting so I'll have to turn to your help.

This is what I'd like to do:

I want to have four spawn points that spawn in creatures defined in a script. I also want them to be in four different groups. I want these spawn points activate when a player is inside a trigger. So when one of the groups die (is not present inside trigger area) it spawns at a specified spawn point.

I've tried to make some scripts but so far they've all been crappy and useless. I'd appreciate any examples.

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  (DocBane @ May 29 2007,13:49) said:
I'm a total noobie to OFP/ArmA scripting so I'll have to turn to your help.

This is what I'd like to do:

I want to have four spawn points that spawn in creatures defined in a script. I also want them to be in four different groups. I want these spawn points activate when a player is inside a trigger. So when one of the groups die (is not present inside trigger area) it spawns at a specified spawn point.

I've tried to make some scripts but so far they've all been crappy and useless. I'd appreciate any examples.

This script is for OFP, I do not know if it will work for ARMA but here is it anyway.

Enemy Respawn & Random Patrol by snYpir

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I wrote some scripts a while back for respawning unplayable AI that might be of help, you can read about them in this thread:

http://www.flashpoint1985.com/cgi-bin....7;st=15

I also linked the respawning AI scripts to Kronzky's urban patrol script which you can read about in this thread:

http://www.flashpoint1985.com/cgi-bin....=norrin

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Alright, thanks for those. I shall try them out.

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