SuddenDeathMatch 0 Posted May 29, 2007 I put together a base within ArmA that's meant for both sides to use, as such, I need to know what to put in the init. line to make a unit instantly be in a turret / vehicle. I use to know how to do this and it was very helpful for mission making (bus full of 20 zombies ftw). Could someone refresh my memory? Share this post Link to post Share on other sites
Balschoiw 0 Posted May 29, 2007 moveingunner moveindriver moveinpilot moveincargo moveincommander useage: either in init line of unit: this moveingunner tank1 or in a script, trigger OnActivation or waypoint OnActivation soldier1 moveingunner tank1 tank1, soldier1 are names given in this example. Use your own names when using the code to make it work. Share this post Link to post Share on other sites
Taurus 20 Posted May 29, 2007 You also want to have a look at: http://community.bistudio.com/wiki/moveInTurret If you for example want to populate the 2 MGs in the UH-60 the example from the wiki doesn't make any sense to me soldierOne moveInTurret [tank, [0, 0]] But one MG is at position 0, and the other position 1. I guess theres ppl here who can help. Share this post Link to post Share on other sites
SuddenDeathMatch 0 Posted May 29, 2007 I love you guys Thanks Share this post Link to post Share on other sites