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Animation for placing satchels or mines?

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Solved!

http://community.bistudio.com/wiki/animationState

Now I just have to either

1: Lay down being anal on details

2: Find out if the AI soldier is kneeling, crouching, or standing up when planting the mine/satchel...

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so the remedy would be

myUnit switchMove "someAnimation";

Ive tried the animations with kneel blabal in like

"AinvPknlMstpSlayWrflDnon_AmovPercMstpSrasWrflDnon"

But then the AI soldier just kneels down in one frame and then stands up, animation played.

i.e solider kneels instant

stands up this takes time.

Anyone figured out the animation?

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"AinvPknlMstpSlayWrflDnon"

If you learn the naming system it's pretty easy to figure out any animation. Also, use playMove instead. SwitchMove will not transition to the animation, but switch right to it, playMove will transition.

<table border="0" align="center" width="95%" cellpadding="0" cellspacing="0"><tr><td>Code Sample </td></tr><tr><td id="CODE">unit playMove "AinvPknlMstpSlayWrflDnon"

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"AinvPknlMstpSlayWrflDnon"

If you learn the naming system it's pretty easy to figure out any animation. Also, use playMove instead. SwitchMove will not transition to the animation, but switch right to it, playMove will transition.

<table border="0" align="center" width="95%" cellpadding="0" cellspacing="0"><tr><td>Code Sample </td></tr><tr><td id="CODE">unit playMove "AinvPknlMstpSlayWrflDnon"

Thanks!

didn't know that thing about playMove smile_o.gif

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My god, only now looked at the ArmA Play/Switch move commands. Here's the full list:

List of 'moves'

Why didn't they stick with the sensible descriptive names they had in OFP? Ah well, I guess it's logical, but hard to read. crazy_o.gif Here's a tool made by Kronzky that should be useful, says it allows you to preview all the animations. Not installed it yet so I don't know how it works:

Kronzky's Animation Viewer

By the way, some animations only work with switch move, so if it doesn't work with playmove, try switchmove instead.

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Sweet Drozdov!

That tool there seems to kick royal butt.

Now my "only" problem is AI pathing around difficult objects.

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