VladAlex 0 Posted May 8, 2007 Hello ! Im trying to integrate static Model in Arma but i dont suceed... Please give me a basic config exemple for a building. ( I already open the building.pbo but i dont suceed ! Share this post Link to post Share on other sites
simba 0 Posted May 8, 2007 this is a quick one I made : <table border="0" align="center" width="95%" cellpadding="0" cellspacing="0"><tr><td>Code Sample </td></tr><tr><td id="CODE">#define private 0 #define protected 1 #define public 2 #define TEast 0 #define TWest 1 #define TGuerrila 2 #define TCivilian 3 #define TSideUnknown 4 #define TEnemy 5 #define TFriendly 6 #define TLogic 7 class CfgPatches { class CABuildings { units[] = {"Shed", "Fortress1", "Camp", "CampEmpty", "CampEast", "CampEastC", "ACamp", MASH, "Grave", "GraveCross1", "GraveCross2", "GraveCrossHelmet", "Table", "Tablemap", "Chair", "ChairX", "Wall1", "Walldoor", "Wallend", "Wallhole", "Land_radar",tower2,MyBuildings}; weapons[] = {}; requiredVersion = 0.1; requiredAddons[] = {"CAData"}; };}; class CfgVehicles { class Thing; class Building; class Strategic; class NonStrategic : Building { class DestructionEffects;}; class HouseBase; class Land_VASICore; class House : HouseBase { class DestructionEffects;}; class Ruins; class Church : NonStrategic { scope = protected; displayName = $STR_DN_CHURCH; nameSound = "church"; accuracy = 0.25; simulation = "church"; armor = 1000; class DestructionEffects { class Smoke1 { simulation = "particles"; type = "HouseDestructionSmoke"; position = "destructionEffect1"; intensity = 0.15;interval = 1; lifeTime = 0.05;}; class Smoke2 { simulation = "particles"; type = "HouseDestructionSmoke2"; position = "destructionEffect1"; intensity = 0.15; interval = 1; lifeTime = 0.01; }; class Smoke3 { simulation = "particles"; type = "HouseDestructionSmoke3"; position = "destructionEffect1"; intensity = 0.15; interval = 1; lifeTime = 0.01; }; class Smoke4 { simulation = "particles"; type = "HouseDestructionSmoke4"; position = "destructionEffect1"; intensity = 0.15; interval = 1; lifeTime = 0.01; }; class HouseDestr { simulation = "destroy"; type = "DelayedDestruction"; position = ""; intensity = 1; interval = 1; lifeTime = 1; }; }; }; class MyBuiding : Strategic { scope = public; model = "\pboName\modelName"; icon = "\Ca\buildings\Icons\i_camosmall_CA.paa"; displayName = diplayedName; animated = false; vehicleClass = "objects"; nameSound = "bunker"; accuracy = 0.2; typicalCargo[] = {}; destrType = "DestructBuilding"; transportAmmo = 0; transportRepair = 0; transportFuel = 0; mapSize = 11; cost = 0; armor = 800; }; } Share this post Link to post Share on other sites