Hostilian 11 Posted May 4, 2007 Hi all.. Download me here (Hope its the right one..) This is my first mission.. Mainly to teach me the mission editor.. Island Hopping 1.0 Beta! I really should have got off my lazy behind to make one sooner as I have been playing OFP for years. Too busy playing? Ah well.. Details below.. Quote[/b] ]OVERVIEW:--------- Mission Name: Island hopping 1.0 Beta Game mode: COOP 1-14 Players (Preferably as few AI as possible, as they suck) Addon's required: None at present Respawn: yes.. to AI players in your own team. You have been tasked to lead a squad to clear out two islands to the NorthWest of Sahrani. SLA forces on these islands are making the airspace a no-go area for our choppers - not to mention our patrol boats. An assault squad and small recon squad has been selected and are in position near these islands.. Good luck! Features: - Good old infantry mission. I greatly miss a lot of the better COOP missions for OFP, so attempted to make my own (albeit my first mission) - Variable Minefield (should I have told you that?) ;-) - Boat insertion with both teams. DETAILS: -------- Difficulty: Difficult - Its in Beta so need feedback... Supports SP: MP only (SP is a bit rough round the edges, due to the crappy AI) Cadet/Veteran mode variation: None.. Play it in Vet' mode, ya wuss!! ;-) Island/towns: Islands to NW Sahrani Core game style: Infantry sea attack at dawn.. Just enough time for the recon squad to get in position before daylight. Duration: No idea.. An hour or so Weather/Time: Clear, 4.20am FILE DETAILS: ------------- Mission created by: #Cakes Mission Version: 1.0 Beta Release Date: 4/5/2007 Intro/Outro: Basic 15 sec Intro.. Not much of an outro.. Briefings: Full briefing, notes & objectives Created for Arma version: 1.05+ Testing: tested on dedicated server with 2 players. Size: 60kb SCENARIO: --------- Detailed scenario description/objectives: - Stage 1: Make a beach landing and capture the town of Masbete. - Stage 2: Capture some armour from a nearby base. Story/background: ... INSTALLATION: ------------- Standard: - For Multi Player, copy the pbo file(s) to .\ArmA\MPMissions folder. ISSUES: ------- - Untested in any great numbers of human players.. May be some bugs.. Hey its my first mission! FUTURE PLANS: ------------- - Tweak AI - Outro - Better Intro - More weapon choices CREDITS & THANKS: ----------------- - BIS/BIA for their great simulators. - The OFPEC and BI forums for teaching me how to do some basic scripts Anyway.. Hope you like it. Feedback appreciated. Its best played with as few AI is possible (ie. At least 4 human players) - as AI dont do what you tell them near water! Cheers, #Cakes Share this post Link to post Share on other sites
CharveL 0 Posted May 8, 2007 I'm playing it in SP and really like the layout although I ran across the annoying AI in water thing. It really is good fun and I'm going to see if I can try it with some friends in coop. You did a lot of things really well. One suggestion though is that there is a tent on the first island that one of my men got stuck in, probably because it doesn't sit flat on the terrain. Maybe moving it a bit to a flatter spot would be a good idea. Nice work though! Share this post Link to post Share on other sites
Hostilian 11 Posted May 9, 2007 Thanks for the reply and feedback.. Appreciated! Yeah, I had that problem with the ai moving around and standing in the tent after the cutscene was played - I thought I had nailed it as all the AI got onto the boat.. Ill bear it in mind for 1.1 (though there aren't many flat areas on that island) As you've noted, this isnt really a single player mission due to the terrible AI - especially around water - when you get a load of people playing, it should be "Much" better! 5 Players and over should be great! I'll try to get a server up tonight if I can (now i've got some time). #C Share this post Link to post Share on other sites