milobr 0 Posted May 1, 2007 So, here it is: Quote[/b] ]class CfgAISkill { aimingAccuracy[] = {0, 0, 1, 1}; aimingShake[] = {0, 0, 1, 1}; aimingSpeed[] = {0, 0.5, 1, 1}; endurance[] = {0, 0, 1, 1}; spotDistance[] = {0, 0.2, 1, 0.4}; spotTime[] = {0, 0, 1, 0.7}; courage[] = {0, 0, 1, 1}; reloadSpeed[] = {0, 0, 1, 1}; commanding[] = {0, 0, 1, 1}; general[] = {0, 0, 1, 1}; Basically, before modifying anything, I realized I can modify 4 values for each option. Like aimingAccuracy where I got 0, 0, 1 and 1. My question is: what each of these values are for? And then, can I change it to a higher value than 1? Thanks, milobr Share this post Link to post Share on other sites
maddogx 13 Posted May 1, 2007 I tested it a while ago, and the four values seem to either relate to the soldier's alert status or to the amount he knows about the enemy. That would explain why the first value is always 0 - knowsAbout 0 or alert status green do not need to have higher values because the AI is not fighting. The second, third and fourth values would each stand for heightened alert modes. Share this post Link to post Share on other sites
Novusordo 0 Posted May 1, 2007 cool. is there anyway to get this working in multiplayer? Share this post Link to post Share on other sites
UNN 0 Posted May 1, 2007 You can also set these values via scripts using the setSkill command. There are some additional notes for the command, than might shed some light on those parameters? Share this post Link to post Share on other sites
milobr 0 Posted May 1, 2007 So, I've got another one.. Is there a way to increase the spot distance of the soldier to, let's see, about 400 meters or so? I'm really tired of being the Super Soldier in the battlefield. I'd like to see bots detecting me at further distances, like I do when I see one of 'em. Share this post Link to post Share on other sites