vipermanden 0 Posted April 27, 2007 Hi folks I`m running a server win 2003 with 10mbit upload, and its running great UNTIL!!! when admin (could be anyone) gets killed,the monitor reports no out data (no data out from server) and the game is standing still. Here is my cfg passwordAdmin = "dingdong"; // password to protect admin access password = ""; hostname="bla bla bla"; motd[]= { "Welcome to bla bla bla", "and bla", "Hosted By bli blu bla", }; // Hope You Will Enjoy Your Stay motdInterval=1; voteThreshold=0.33; // when one third agrees, this is enough to confirm a vote reportingIP="armedass.master.gamespy.com"; // private server - no reporting voteMissionPlayers=1; // 3 Makes the server hang checkfiles[]={"HWTL\dta\data3d.pbo","dta\data3d.pbo"}; //list of files to check for identity kickduplicate=1; // do not allow duplicate id equalModRequired=0; // require equal mod maxPlayers=19; disableVoN=1; persistent=1; class Missions { class MPcoop_01 // name for the mission, can be anything { template = co12@-spec-ops-part-1.Sara cadetMode = 0; // difficulty 0=veteran 1=cadet (not only AI, but radar, map etc) }; class MPCOOP_02 // name for the mission, can be anything { template = co12@spec-ops-part-2.Intro cadetMode = 0; // difficulty 0=veteran 1=cadet (not only AI, but radar, map etc) }; class MPCoop_03 // name for the mission, can be anything { template = co12@spec-ops-part-3.Sara cadetMode = 0; // difficulty 0=veteran 1=cadet (not only AI, but radar, map etc) }; }; anything wrong here? my firewall has the ports 2302 2303 and 2305 open and my arma_server.exe shortcut is this -config=server.cfg -port=2302 Share this post Link to post Share on other sites