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vipermanden

No Bandwidth after admin gets killed

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Hi folks I`m running a server win 2003 with 10mbit upload, and its running great UNTIL!!! when admin (could be anyone) gets killed,the monitor reports no out data (no data out from server) and the game is standing still. Here is my cfg

passwordAdmin = "dingdong"; // password to protect admin access

password = "";

hostname="bla bla bla";

motd[]=

{

"Welcome to bla bla bla",

"and bla",

"Hosted By bli blu bla",

}; // Hope You Will Enjoy Your Stay

motdInterval=1;

voteThreshold=0.33; // when one third agrees, this is enough to confirm a vote

reportingIP="armedass.master.gamespy.com"; // private server - no reporting

voteMissionPlayers=1; // 3 Makes the server hang

checkfiles[]={"HWTL\dta\data3d.pbo","dta\data3d.pbo"}; //list of files to check for identity

kickduplicate=1; // do not allow duplicate id

equalModRequired=0; // require equal mod

maxPlayers=19;

disableVoN=1;

persistent=1;

class Missions

{

class MPcoop_01 // name for the mission, can be anything

{

template = co12@-spec-ops-part-1.Sara

cadetMode = 0; // difficulty 0=veteran 1=cadet (not only AI, but radar, map etc)

};

class MPCOOP_02 // name for the mission, can be anything

{

template = co12@spec-ops-part-2.Intro

cadetMode = 0; // difficulty 0=veteran 1=cadet (not only AI, but radar, map etc)

};

class MPCoop_03 // name for the mission, can be anything

{

template = co12@spec-ops-part-3.Sara

cadetMode = 0; // difficulty 0=veteran 1=cadet (not only AI, but radar, map etc)

};

};

anything wrong here?

my firewall has the ports 2302 2303 and 2305 open

and my arma_server.exe shortcut is this -config=server.cfg -port=2302

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