squeeze 22 Posted April 26, 2007 The main idea behide this is to have a constant supply of units patrolling the town without AI spawning in your view. Features: -DAC like setup ["MarkerName", Num of groups , Max size of groups , [side],spawnDistanc,penalty] execVM "hideout\hideout.sqf" ---EG: ["AREA1", 2 , 8 , [WEST,civilian],600,true ] execVM "hideout\hideout.sqf" -Only way to stop respawn of AI ...destroy building. -random selection of WEST, EAST, RES or Civ units. -Urban patrol script. -cleanup script -Vehicles, also support from other towns via vehicle and heli's. -penalty for destroying wrong building best for secondary objectives mission....hunting down hideout. in the rar Search & Destroy missions(small and large) and Sara template so you don't need to do all the hardwork. Hideout script Share this post Link to post Share on other sites