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squeeze

AI Respawn in Random Buildings Script

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The main idea behide this is to have a constant supply of units patrolling the town without AI spawning in your view.

Features:

-DAC like setup ["MarkerName", Num of groups , Max size of groups , [side],spawnDistanc,penalty] execVM "hideout\hideout.sqf"

---EG: ["AREA1", 2 , 8 , [WEST,civilian],600,true ] execVM "hideout\hideout.sqf"

-Only way to stop respawn of AI ...destroy building.

-random selection of WEST, EAST, RES or Civ units.

-Urban patrol script.

-cleanup script

-Vehicles, also support from other towns via vehicle and heli's.

-penalty for destroying wrong building

best for secondary objectives mission....hunting down hideout.

in the rar

Search & Destroy missions(small and large)

and

Sara template so you don't need to do all the hardwork.

Hideout script

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