ChrisFox 0 Posted April 24, 2007 Hello, I've searched this forum over and over again but strangely I did not found the answer I expected to find, though I'm pretty sure my question must have been asked before... : I'm working on a mission which looks like Air Cavalry. I've also got 3 Littlebird's. What I want in the mission is when all three Littlebirds (MH6's) are destroyed, the mission ends (with "mission failed"). Now, I know this is done by triggers, but when I set a trigger you can only make the trigger count for one particular unit or group and not for three individual units, atleast I can't. How do I make this trigger? NB. I don't know much about scripting/editing) Thanks alot. Share this post Link to post Share on other sites
hardrock 1 Posted April 24, 2007 First you have to add names to the helicopters, f.i. "LB1", "LB2", "LB3" In the trigger's condition line you can write: <table border="0" align="center" width="95%" cellpadding="0" cellspacing="0"><tr><td>Code Sample </td></tr><tr><td id="CODE">not alive LB1 and not alive LB2 and not alive LB3 You can set the trigger to End 1, End 2 or whatever you desire. Share this post Link to post Share on other sites
Buldog 0 Posted April 24, 2007 hi all, or 2 triggers first trigger text > End of Mission 2 type: nothing condition : (!alive LB1) && (!alive LB2) && (!alive LB3) action :Player exec "outro2.sqf" second trigger  text > Mission Over 2 type : set the trigger to End 1, End 2 or whatever you want. condition: over2 exemple outro2.sqf <table border="0" align="center" width="95%" cellpadding="0" cellspacing="0"><tr><td>Code Sample </td></tr><tr><td id="CODE">TitleCut ["","BLACK OUT", 0.5]; TitleText["Mission failed!\nall Choppers-Attack are History...\n\n your Mission Name","Plain Down"]; Over2=true; exit; Share this post Link to post Share on other sites
ChrisFox 0 Posted April 24, 2007 Okey, going to try it right away. Thnx for your quick replies guys Share this post Link to post Share on other sites