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INNOCENT&CLUELESS

GAME 2 high level design

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Since ArmA is sold to us as an intermediate step towards Game 2 I would like to start NOW rather then to late a controlled way of gathering the community demands for possible consideration by BI

Before the usual guys jump on me: I do not tell BI what they have to do, I would like to start a controlled process by using the BTS.

I do not expect dramatic changes to the current ArmA engine, but most of the dramatic oddities inherit from OFP requiring a huge change. Hence we should gather what we see as a MUST in the next engine to help BI to tune their development roadmap.

The best way would be dropping change requests in the current BTS where we put "GAME2" as affected release. The descriptions of what we want should be very detailed at least like this:

http://bugs.armed-assault.net/view.php?id=1936

Please do not drop things like " I would like to see Mi28 in Game2"

I would rather concentrate on enabler for functionality.

Maruk, Suma, does BI work already on Game2?

Edit: Sorry for the last stupid question, with small amount of devs you can't do ArmA debugging, Game2 development and maybe VBS support at the same time...

When you finalise the content freeze for Game2 until you consider feature candidates?

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In case you didn't notice there is a whole Next Generation Game forum. Moving...

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