BLSmith2112 0 Posted April 15, 2007 Here's the script (By GuiltyRoachKillar, not me) Init Field: Quote[/b] ][a54,"R_Hydra_HE",5] exec "explos.sqs" <table border="0" align="center" width="95%" cellpadding="0" cellspacing="0"><tr><td>Code Sample </td></tr><tr><td id="CODE"> _unit = _this select 0 _ammo = _this select 1 _height = _this select 2 _pos = getpos _unit _x = _pos Select 0 _y = _pos Select 1 _z = ( _pos Select 2) + _height _pos = [_x, _y, _z] #b bomb= _ammo createvehicle _pos bomb2= _ammo createvehicle _pos bomb setVelocity [0,-300 ,0] bomb2 setVelocity [0,300 0] exit The missile spawns and shoots north. How can I reverse this -180? Rotating the trigger didn't do it, nether did rotating "a54"... Any ideas? Thanks! Share this post Link to post Share on other sites
maddogx 13 Posted April 15, 2007 Actually two missiles are created - and according to their velocity settings, one flies north and the other south. What is that script supposed to be for? Edit - here's the code anyway: <table border="0" align="center" width="95%" cellpadding="0" cellspacing="0"><tr><td>Code Sample </td></tr><tr><td id="CODE">_unit = _this select 0 _ammo = _this select 1 _height = _this select 2 _pos = getpos _unit _x = _pos Select 0 _y = _pos Select 1 _z = ( _pos Select 2) + _height _pos = [_x, _y, _z] #b bomb= _ammo createvehicle _pos bomb setVelocity [0,-300 ,0] bomb setVectorDir [0,-1,0] exit Share this post Link to post Share on other sites
BLSmith2112 0 Posted April 16, 2007 Well MadDog, I'm trying to create a nifty ending to my film. Where the AH64 goes eye level with the evil enemy general, shoots a missile through the second story window and puts em into oblivion. It's simply a matter of getting the missle to appear near the ah64 and make it look like its firing a missile into the window. Edit: Currently testing* Share this post Link to post Share on other sites
maddogx 13 Posted April 16, 2007 Well MadDog, I'm trying to create a nifty ending to my film. Where the AH64 goes eye level with the evil enemy general, shoots a missile through the second story window and puts em into oblivion. It's simply a matter of getting the missle to appear near the ah64 and make it look like its firing a missile into the window. Hehehe Sounds a bit like the end of True Lies. If you want, I can help you a bit more with the scripting. Share this post Link to post Share on other sites
BLSmith2112 0 Posted April 16, 2007 Whoa you reply fast dude! I meant to say, when I saved last night on the mission, I forgot to name the chopper! So I named it back today. So now Imma jump back in and give er' a quick test run again. Edit: Tested it. The funny thing is: A. I was using the Magazine Classname instead of the Ammo Classname. As to why the missile wasn't spawning to begin with (did that last night too, and forgot to save). B. The missile now spawns, but goes north for like 3 meters and then wam! Stops, and goes 180 other direction I laughed for like 5 minutes, hehe, how can I get this wonderful missile to not go that other direction for those few meters. Share this post Link to post Share on other sites
BLSmith2112 0 Posted April 16, 2007 AhA! Just lowered velocity to 30 Sweet MadDog! You Da Man! Share this post Link to post Share on other sites