Jump to content
🛡️FORUMS ARE IN READ-ONLY MODE Read more... ×
Sign in to follow this  
tophe

Getting ' No entry "bin\cinfog.bin/cfgModels....'

Recommended Posts

I'm making my first addon, a huuuuuge beer-box.

However... When I put it on the map in the editor in ArmA and start I get No entry bin\config.bin/CfgModels.default

But if I click preview again, it works...

How do I get this error-message NOT to show?

I have made my addon in O2, and it works ingame.

This is the config:

<table border="0" align="center" width="95%" cellpadding="0" cellspacing="0"><tr><td>Code Sample </td></tr><tr><td id="CODE">class CfgPatches

{

class OOPSbox

{

units[] = {OOPSbox};

weapons[] = {};

requiredVersion = 1.0;

};

};

class CfgVehicles

{

/*extern*/ class Thing;

class OOPSbox: Thing

{

model="\OOPSbox\oopsbox";

armor=20000;

scope=2;

displayName="OOPS box";

};

}

Also.. how do I make it possible to put gear in it?

I tried adding this:

supplyRadius = 2.500000;

transportMaxWeapons = 500;

transportMaxMagazines = 2000;

But it didn't work.

Thx in advance!

Share this post


Link to post
Share on other sites
I'm making my first addon, a huuuuuge beer-box.

However... When I put it on the map in the editor in ArmA and start I get No entry bin\config.bin/CfgModels.default

But if I click preview again, it works...

How do I get this error-message NOT to show?

I have made my addon in O2, and it works ingame.

This is the config:

<table border="0" align="center" width="95%" cellpadding="0" cellspacing="0"><tr><td>Code Sample </td></tr><tr><td id="CODE">class CfgPatches

{

  class OOPSbox

   {

      units[] = {OOPSbox};

      weapons[] = {};

      requiredVersion = 1.0;

    };

};

class CfgVehicles

{

       /*extern*/ class Thing;

      class OOPSbox: Thing

      {

         model="\OOPSbox\oopsbox";

         armor=20000;

         scope=2;

         displayName="OOPS box";

       };

}

Also.. how do I make it possible to put gear in it?

I tried adding this:

supplyRadius = 2.500000;

transportMaxWeapons = 500;

transportMaxMagazines = 2000;

But it didn't work.

Thx in advance!

I had the same problems with my weapons with a few testers and i've found this solution :

Try to add a CfgModels section like that :

<table border="0" align="center" width="95%" cellpadding="0" cellspacing="0"><tr><td>Code Sample </td></tr><tr><td id="CODE">

Class CfgModels {

class Default { sections[] = {}; sectionsInherit=""; };

and after.. if needed...

Class Thing: default();

class OOPSbox:Thing { sectionsInherit="Thing"; sections[] = {}; };

};

And for the gear on.. your must configurate you box using a Transportmagazine class and Transportweapon class.. check the original files for example...  it's easy smile_o.gif

I hope i helped  icon_rolleyes.gifsmile_o.gif

Share this post


Link to post
Share on other sites

Thank you it did!

Quote[/b] ]And for the gear on.. your must configurate you box using a Transportmagazine class and Transportweapon class.. check the original files for example... it's easy

Isn't that just for adding stuff to the box? I want an empty box that you will be able to put you gear inside, ingame.

Looking through the original files i see that they use these commands to add stuff to boxes.

Not to define the available space inside.

Share this post


Link to post
Share on other sites

Please sign in to comment

You will be able to leave a comment after signing in



Sign In Now
Sign in to follow this  

×