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vaaf_rup

groundstarting helos

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Hi all,

I'm trying to get a bunch of helos with AI pilots to groundstart and sit there until they receive an order to move.

For example, I create a helo named HB_1. Over the top of it I create a trigger with BLUEFOR activation, with the following in the "on act":

<table border="0" align="center" width="95%" cellpadding="0" cellspacing="0"><tr><td>Code Sample </td></tr><tr><td id="CODE">foo = HB_1 execVM "heloGroundStart.sqf";

So when the AI pilot is ordered to mount the helo:

<table border="0" align="center" width="95%" cellpadding="0" cellspacing="0"><tr><td>Code Sample </td></tr><tr><td id="CODE">

PB_1 assignAsDriver HB_1;

(units GRP_PILOTS) orderGetIn true;

he triggers the script. This works.

The script looks like this:

<table border="0" align="center" width="95%" cellpadding="0" cellspacing="0"><tr><td>Code Sample </td></tr><tr><td id="CODE">

// ensures that helos start their engines without taking off

_helo = _this;

_helo engineOn true;

doStop _helo;

_helo flyinheight 0;

Now the weird thing is, with a group of 9 helos all setup the same - the AH-6s all start their engines, the UH-60s do not. Then, some of the AH-6's climb to a 100ft hover, and others sit turning and burning on the ground.

What gives? How do I make them all groundstart and sit there?

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Helos are very frustrating. I've spent about 6 or 7 hours this week working with a group of helos for an intro. Just when everything works fine with one or two, I add the rest and the works goes in the sh*tter. I've come to the conclusion that each helo needs a certain amount of space for it to function as laid out. (whether scripted or not)

I'm not addressing your specific issue because I'm away from the system with ArmA at the moment and don't have the details handy. If you want me to share my findings with you in more detail let me know and I'll be glad to reply more.

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