chammy 7 Posted April 4, 2007 I was wondering, since there are a ton more addons available , like the FAL, G3, G36, Styer, and countless other addons, how do we call the up or try them out in the editor when they are not even listed in the editor? Share this post Link to post Share on other sites
fasad 1 Posted April 5, 2007 You need to use script commands. Go to the WIKI and look up the commands addWeapon, addMagazine and removeAllWeapons. All weapon/magazine class names are also found there. edit : add the magazines first, so the weapon starts with ammo loaded. For example, place this in the init box of a soldier to start with the M107 with 2 mags: <table border="0" align="center" width="95%" cellpadding="0" cellspacing="0"><tr><td>Code Sample </td></tr><tr><td id="CODE">removeAllWeapons this; this addMagazine "10Rnd_127x99_M107"; this addMagazine "10Rnd_127x99_M107"; this addWeapon "M107" Share this post Link to post Share on other sites
chammy 7 Posted April 5, 2007 Thanks guy, I'm checking it out now. Share this post Link to post Share on other sites
chammy 7 Posted April 5, 2007 I tried adding "this", but for some reason it wasnt working, I think I need to try it aain, I was naming the unit like a1, then using a1 addweapon "javalin" Share this post Link to post Share on other sites