chicogrande 0 Posted February 10, 2002 I recently completed a working, with briefing, etc. co-op mission for use on a dedicated server I run. I'm able to host the mission without issue through the game client's "New" Multiplayer Game function, but I have trouble when trying to get the .pbo created to work on the dedicated server. I deploy the .pbo to MPMissions on the dedicated server after saving it as a multiplayer mission in the editor, restart the server, login as admin, and attempt to select the mission from the list using #missions. After selecting, a random mission is loaded instead. Viewing the console shows that an attempt was made to load my user-created mission, and that is all. No errors, etc. The mission loaded in it's place seems to be random. Any thoughts on why I would see this behavior on the dedicated server? I'm running both the editing client and ded server on 1.42 patchlevel. Things I've tried: 1. created a description.ext for the mission. One was not present to begin with (Question: Is description.ext created by default or do you always have to make one? Is it required?). This didn't work. 2. Tried re-saving the mission, copying and retrying. No luck. Thanks! cg Share this post Link to post Share on other sites
kegetys 2 Posted February 10, 2002 Does the missions use any addons that the dedicated server might not have installed? Share this post Link to post Share on other sites
chicogrande 0 Posted February 10, 2002 Good call Kegetys. To test this, I created a "New" server using the actual game client on the server, and it indicated I was missing the Seal addon. These messages are not displayed in the dedicated server console. I found that I needed to actually edit the mission.sqm file to completely remove the Seal addon from the list. Removing the Seal unit from the editor is NOT enough on its own. Thanks for pointing this out. I guess I was under the impression that the Seal was a addon included with one of the updates. Perhaps it helps to edit missions on a "base" install of OFP rather than wade through addons. cg Share this post Link to post Share on other sites