pebcak 0 Posted April 2, 2007 I would like an AI squad to get into a chopper that comes to pick them up and then drop them off at another location. I can get the pilots to board the chopper and fly to the pick-up point; but I can't, for love nor money, make the AI squad actually get into the chopper once it arrives. Any clues..? Share this post Link to post Share on other sites
finarvas 1 Posted April 2, 2007 Sync the choppers LOAD waypoint to the squads GET IN waypoint. Then at destination sync choppers TRANSPORT UNLOAD to squads GET OUT. Share this post Link to post Share on other sites
pebcak 0 Posted April 2, 2007 Doesn't work. Chopper just hovers about 20m away from the AI squad and won't land. AI squad just stands there looking at it. Share this post Link to post Share on other sites
finarvas 1 Posted April 2, 2007 Try placing an "H (invisible)" object and make sure the waypoints are on top of eachother. Share this post Link to post Share on other sites
Novusordo 0 Posted April 2, 2007 is this for a multiplayer mission? is so, here - http://www.yourfilelink.com/get.php?fid=305145 Share this post Link to post Share on other sites
pebcak 0 Posted April 3, 2007 Cheers Novusordo. I'm not entirely sure what all that script is doing but I did settle on a solution that wasn't 1000 miles away from yours. Share this post Link to post Share on other sites
CarlGustaffa 4 Posted April 4, 2007 I would like to hear your solution. I suddenly experienced the same problems using a chopper from the empty list. They wouldn't do what I expected no matter how I synched, triggered, waypointed and whatnot. I ended up using a regular chopper with pilots already in. First waypoint was a "get out" actually to stop them from taking off. Then I synched a "get in" with my trigger. The cargo was already in using the movein (and assignas, but I don't think that is necessary). Then and only then, was I able to get my rusky heli to land on a H and unload the transport before returning home to its base. I think maybe also I had my upload transport ON the H instead of near it, not sure if this can cause any problems. Using vehicles from the Empty list, seems to cost me a lot of problems... Targeting problems, vehicle occupants not reorganizing when someone dies as is te case with some vehicles from a certain side (with personell already in). Well, still learning, and I guess I'll do that for a loooong time Share this post Link to post Share on other sites