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pebcak

AIs to board an arriving chopper

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I would like an AI squad to get into a chopper that comes to pick them up and then drop them off at another location. I can get the pilots to board the chopper and fly to the pick-up point; but I can't, for love nor money, make the AI squad actually get into the chopper once it arrives. Any clues..?

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Sync the choppers LOAD waypoint to the squads GET IN waypoint.

Then at destination sync choppers TRANSPORT UNLOAD to squads GET OUT.

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Doesn't work. Chopper just hovers about 20m away from the AI squad and won't land. AI squad just stands there looking at it. crazy_o.gif

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Try placing an "H (invisible)" object and make sure the waypoints are on top of eachother.

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Cheers Novusordo. I'm not entirely sure what all that script is doing but I did settle on a solution that wasn't 1000 miles away from yours. smile_o.gif

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I would like to hear your solution. I suddenly experienced the same problems using a chopper from the empty list. They wouldn't do what I expected no matter how I synched, triggered, waypointed and whatnot.

I ended up using a regular chopper with pilots already in. First waypoint was a "get out" actually to stop them from taking off. Then I synched a "get in" with my trigger. The cargo was already in using the movein (and assignas, but I don't think that is necessary).

Then and only then, was I able to get my rusky heli to land on a H and unload the transport before returning home to its base. I think maybe also I had my upload transport ON the H instead of near it, not sure if this can cause any problems.

Using vehicles from the Empty list, seems to cost me a lot of problems... Targeting problems, vehicle occupants not reorganizing when someone dies as is te case with some vehicles from a certain side (with personell already in).

Well, still learning, and I guess I'll do that for a loooong time biggrin_o.gif

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