-=FW=-Platty 0 Posted April 1, 2007 I'd like to keep the radio and/or radio commands hidden from use until it's needed in a mission I'm building. I've searched the forums here but can't get the solutions I found working. Anyone help me out here? Or perhaps suggest a mission to de-crypt so I can see what a 'working' solution looks like? Share this post Link to post Share on other sites
namreg 0 Posted April 1, 2007 you should use the ENABLERADIO FALSE command at the beginning of your mission and ENABLERADIO TRUE whenever you want to hear and read the radio messages again. I hope it helps Share this post Link to post Share on other sites
nuxil 2 Posted April 1, 2007 take a look at this http://community.bistudio.com/wiki/setRadioMsg Share this post Link to post Share on other sites
-SPA-LynxEye 0 Posted April 1, 2007 and also here: http://community.bistudio.com/wiki/enableRadio If you using this kind of command (true/false inside it), maybe you can do this: enableRadio _yahooooo Where _yahoo = ((count _ArrayWithAlivePlayers) == 0) It was an example, not a real and/or useful script. Share this post Link to post Share on other sites
crashdome 3 Posted April 1, 2007 Hi Platty, Follow nuxil's idea. Use the setRadioMsg command to be a blank name <table border="0" align="center" width="95%" cellpadding="0" cellspacing="0"><tr><td>Code Sample </td></tr><tr><td id="CODE">0 setRadioMsg "NULL" will make it disappear from the radio. Use setRadioMasg to make it come back also <table border="0" align="center" width="95%" cellpadding="0" cellspacing="0"><tr><td>Code Sample </td></tr><tr><td id="CODE">0 setRadioMsg "Call for Help" the 0 relates to Alpha radio: Alpha = 0, Beta = 1, Charlie = 2, etc... Share this post Link to post Share on other sites
-=FW=-Platty 0 Posted April 1, 2007 Thanks all, I now see the mistake, the OFPEC articles lead me to believe 'alpha' channel was '1' in the channels list, not '0'. Share this post Link to post Share on other sites