pebcak 0 Posted March 23, 2007 I have a bunch of players that start the game with fixed equipment defined via the init field; however, when they respawn the init field seems to be ignored. How can I get these respawning players to start with the gear defined in the init field? Share this post Link to post Share on other sites
-SPA-LynxEye 0 Posted March 23, 2007 I suppose that InitField is only working for the very first time that a player is respawning, not the 2nd, 3rd etc. Just i understand that InitField is for a real init state, not a 'reset' state. So, maybe, try difference by script or maybe trigger, when a player was not alive, and now is alive. It means, try to catch the state previous and the new when becomes alive. Then, add him what you want Well, it may help you. There is a statement to fire an Event Handler when player is killed... well if you reading this... Then this last command is helping you to catch when the player is again alive, so you can rearm him with the magazines and weapons you wanting. Share this post Link to post Share on other sites
norrin 9 Posted March 23, 2007 See this thread here: http://www.flashpoint1985.com/cgi-bin....respawn Share this post Link to post Share on other sites
pebcak 0 Posted March 23, 2007 Cheers Norrin. I had no idea that something seemingly so simple turns out to be that complicated. Share this post Link to post Share on other sites