BLSmith2112 0 Posted March 22, 2007 How can I have a camera.sqs target a missile or bomb launched from a vehicle? The camera could follow ordinances in OFP.. but I don't know how I would go about doing this. Share this post Link to post Share on other sites
Blanco 0 Posted March 22, 2007 This works for me, camera is attached to any object a unit can fire, drop like bullets, bombs, rockets, grenades,... 1- This in the players init : Quote[/b] ]this addEventHandler ["fired",{_this exec "projectilecam.sqs"}] 2- Projectilecam.sqs Quote[/b] ]_proj = nearestObject [vehicle(player), _this select 4]? isNull _proj : exit _Type= typeOf _proj _offsetX = 0 _offsetY = -4 _offsetZ = .2 _cam = "camera" camcreate [0,0,0] _cam cameraeffect ["internal", "back"] #loop _cam camsettarget _proj _cam camsetrelpos [_offsetX,_offsetY,_offsetZ] _cam camsetfov 0.4 _cam camcommit 0 ? isnull _proj : _cam cameraeffect ["terminate", "back"];goto "end" goto "loop" #end camdestroy _cam; exit I'm working on a target practice mission with bullettime, here are a few movies from the script in action : http://www.mediafire.com/?8jtmyrmyhrg http://www.mediafire.com/?azmmmlzj43n http://www.mediafire.com/?edddamadzgu Share this post Link to post Share on other sites
BLSmith2112 0 Posted March 22, 2007 You rock Blanco! I'll give it a shot. Share this post Link to post Share on other sites