derfalpha 0 Posted March 20, 2007 #1: I don't believe there's an option in ArmA to have soldiers stand with their weapons more at ease (e.g. Slinged, holstered, etc). Is this true? If so, is there any progress being made? If not, what's the closest we can come to this? #2: How do I place a soldier on the map without a weapon? I have seen this somewhere (aside from Captives) and would like to dot a few around in order to give that "off-duty" look. #3: Is there a way that I can determine the placement of an object other than specifying the 2D direction? Ie, is there a way to place objects in 3D? (elevated, rotated, facing) #4: Is there a way to put simply a weapon on the floor and manipulate its placement? Share this post Link to post Share on other sites
kronzky 5 Posted March 20, 2007 1. No "slinged" or holstered option AFAIK. You can unarm him though. See 2. 2. "removeAllWeapons this" in the init line of the unit. 3. Some objects will stay in the air if you give them a z-value > 0, others will fall down. Depends... Try playing with the Vector commands for rotating stuff. And, of course, setDir. 4. You need to create a "weaponholder". Look into the source code for my weapons placer script to see how it's done. Share this post Link to post Share on other sites
derfalpha 0 Posted March 22, 2007 3. Some objects will stay in the air if you give them a z-value > 0, others will fall down. Depends... Try playing with the Vector commands for rotating stuff. And, of course, setDir. I tried: object setVectorUp [10000, 10000, 10000] on a radio's Initialization and it doesn't do anything. Am i doing something wrong? Share this post Link to post Share on other sites
derfalpha 0 Posted March 22, 2007 4. You need to create a "weaponholder". Look into the source code for my weapons placer script to see how it's done. Where do i paste this file? There is no readme/instructions. Share this post Link to post Share on other sites
kronzky 5 Posted March 22, 2007 The easiest would be to put it into your mission folder. Instructions on how to use it are inside the script. Share this post Link to post Share on other sites
derfalpha 0 Posted March 22, 2007 Instructions on how to use it are inside the script. How do i access the script? Share this post Link to post Share on other sites