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pebcak

View Distance & Wait For Players.

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View Distance:

Is it possible to fix the view distance of all players in a MP game?  If, for example, a mission is set in a region of the 'world' that forces a significant frame rate hit, it would be nice if the mission set the view distance of all the players to a reasonable setting to begin with.

I understand that any enforced view distance could probably be over ruled by the local detail settings, but that shouldn't really matter.  I also accept that it is easy enough to change locally, manually, anyway.  Just would be nice is all.  smile_o.gif

--EDIT--

I've just found this: setViewDistance #

I had gone through the script wiki to find it but must have missed it the first time! Oh well. icon_rolleyes.gif Anyway, where should I put the above command? init.sqs?

--/EDIT--

Wait For Players:

I played a mission that waited until all players were loaded into the mission before allowing it to start.  (A camera hovered over a location while waiting.)  Could anyone give me a few pointers on how such a thing is done?

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It works with the command "publicVariable". Each player have to send a xyz=true. If all players have a true from all other players, the camera script will end.

The best way is to open the mission...

wink_o.gif

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It works with the command "publicVariable". Each player have to send a xyz=true. If all players have a true from all other players, the camera script will end.

The best way is to open the mission...

wink_o.gif

I understand the logic, but how do I script that? xmas_o.gif

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Where are mp maps stored locally..? Anyway, highly likely that there would be a massive amount of other stuff in there that would confuse the issue, i.e., me. A wee script example would be more informative...? *grovel*

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