pebcak 0 Posted March 18, 2007 View Distance: Is it possible to fix the view distance of all players in a MP game? Â If, for example, a mission is set in a region of the 'world' that forces a significant frame rate hit, it would be nice if the mission set the view distance of all the players to a reasonable setting to begin with. I understand that any enforced view distance could probably be over ruled by the local detail settings, but that shouldn't really matter. Â I also accept that it is easy enough to change locally, manually, anyway. Â Just would be nice is all. Â --EDIT-- I've just found this: setViewDistance # I had gone through the script wiki to find it but must have missed it the first time! Oh well. Anyway, where should I put the above command? init.sqs? --/EDIT-- Wait For Players: I played a mission that waited until all players were loaded into the mission before allowing it to start. Â (A camera hovered over a location while waiting.) Â Could anyone give me a few pointers on how such a thing is done? Share this post Link to post Share on other sites
buliwyf 4 Posted March 18, 2007 It works with the command "publicVariable". Each player have to send a xyz=true. If all players have a true from all other players, the camera script will end. The best way is to open the mission... Share this post Link to post Share on other sites
satexas69 0 Posted March 18, 2007 Anyone know of a mission with this in it, so I can look at it? Thanks Share this post Link to post Share on other sites
pebcak 0 Posted March 19, 2007 It works with the command "publicVariable". Each player have to send a xyz=true. If all players have a true from all other players, the camera script will end.The best way is to open the mission... I understand the logic, but how do I script that? Share this post Link to post Share on other sites
buliwyf 4 Posted March 19, 2007 I said: "Open the mission and look how.." Share this post Link to post Share on other sites
pebcak 0 Posted March 19, 2007 Where are mp maps stored locally..? Anyway, highly likely that there would be a massive amount of other stuff in there that would confuse the issue, i.e., me. A wee script example would be more informative...? *grovel* Share this post Link to post Share on other sites