simonwa1 0 Posted March 17, 2007 Im currently working on my first arma mission and doing some experiments, and i have a few questions. Purpose: To respawn destroyed vehicles. It look like this at the moment: Init.sqs <table border="0" align="center" width="95%" cellpadding="0" cellspacing="0"><tr><td>Code Sample </td></tr><tr><td id="CODE">sprtVeh = [sprtAmb1, sprtAmmo, sprtFuel, sprtRepair] Trigger: Condition: (!alive sprtAmmo) || (!alive sprtAmb1) On Actiovation: sprtVeh = exec "sRespawn.sqs" sRespawn.sqs <table border="0" align="center" width="95%" cellpadding="0" cellspacing="0"><tr><td>Code Sample </td></tr><tr><td id="CODE">switch (_vehicle) do { Case sprtAmb1: { _vehicle = createVehicle ["M113ambul",a,[] ,1,"NONE"] } Case sprtAmmo: { _vehicle = createVehicle ["truck5tReAmmo",a,[] ,1,"NONE"] } }; Ok, first of all, when one of the vehicles are being destroyed both vehicles respawn, which they should not(Only the one which was being destroyed should respawn). And i get an error: "{ is missing". Is it possible to know which Object/Vehicle who activated the script? Since it probably whould same some lines, instead of doing a "switch" block. How do i make the vehicle to respawn at a marker named "mRespawn", instead of respawn near the player? P.S I dont want to use the in-built respawn function(wanna learn about the language) Thanks for help! Share this post Link to post Share on other sites
W0lle 1050 Posted March 17, 2007 Moving to Arma Mission Editing & Scripting. Share this post Link to post Share on other sites