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MrWho

adding all weapons types to ammo cases

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AFAIK, you will have to do it the long way.

"myCrate addWeaponCargo [_x,50]" forEach ["M16A2","M16A2GL",.....] etc.

Crates do have limits, in OFP :

transportMaxWeapons = 500;

transportMaxMagazines = 2000;

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Just setup or use one of the existing scripts to fill up ammo crates, define the weapon you want to have in them and run the script from the init line of the corresponding crates. You should be able to use that script throughout your whole Arma career, so even if it takes some time first, it will be usefull for all those yearsa dn missions to come.

Quote[/b] ]code for the mk12.

Should be in ReadMe that came along with Patch 1.05

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Thanks guys, that's what I have been doing.  So I just cut and copy from one map to anther.  

Also the ReadMe doesn't mention the mk12 at all. It shows up in the standard ammo cases, but wanted to all more and add them to other objects.

So first problem solved, now just need the code for the mk12.

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Quit doing stuff the hard way biggrin_o.gif

Here's my script. Call it "ammobox_1.sqs" and put it in a directory called "reload" inside your main mission dir. (mission/reload)

<table border="0" align="center" width="95%" cellpadding="0" cellspacing="0"><tr><td>Code Sample </td></tr><tr><td id="CODE">; Instructions:

;

; 1. In your mission directory, make a subdirectory called "reload" and put this

; script in it called "ammobox_1.sqs"

;

; 2. Make a crate in the game

;

; 3. PUt this as it's NAME: ammo_1

;

; 4. Put this in the item's INIT field: [ammo_1] exec "reload\ammobox_1.sqs

;

; Increment the ammobox tag for each individual box after that first one to load others

; IE: [ammo_2]... [ammo_5]...

; NOTE - This is my USA GUNS crate

; Get the crate parameter given

_crate = _this Select 0

; REMOVE STOCK ITEMS FROM THE CRATE:

ClearMagazineCargo _crate

ClearWeaponCargo _crate

; ADD THE ITEMS TO THE CRATE:

; West Weapons

;_crate addweaponcargo ["M21", 50]

;_crate addmagazinecargo ["M21", 50]

_crate addweaponcargo ["M9",100]

_crate addweaponcargo ["M9SD",100]

_crate addweaponcargo ["M16A2",100]

_crate addweaponcargo ["M16A2GL",100]

_crate addweaponcargo ["M4",100]

_crate addweaponcargo ["M4A1SD",100]

_crate addweaponcargo ["M4GL",100]

_crate addweaponcargo ["M4A1",100]

_crate addweaponcargo ["M4A1GL",100]

_crate addweaponcargo ["M4AIM",100]

_crate addweaponcargo ["M4SPR",100]

_crate addweaponcargo ["G36a",100]

_crate addweaponcargo ["g36c",100]

_crate addweaponcargo ["g36k",100]

_crate addweaponcargo ["m24",100]

_crate addweaponcargo ["mp5A5",100]

_crate addweaponcargo ["MP5SD",100]

_crate addweaponcargo ["M240",100]

_crate addweaponcargo ["M249",100]

_crate addweaponcargo ["M107",100]

_crate addmagazinecargo ["10Rnd_127x99_m107",100]

_crate addweaponcargo ["Laserdesignator",100]

_crate addweaponcargo ["Binocular",100]

_crate addweaponcargo ["NVGoggles",100]

_crate addmagazinecargo ["30Rnd_9x19_MP5",100]

_crate addmagazinecargo ["30Rnd_9x19_MP5SD",100]

_crate addmagazinecargo ["15Rnd_9x19_M9",100]

_crate addmagazinecargo ["15Rnd_9x19_M9SD",100]

_crate addmagazinecargo ["30Rnd_556x45_Stanag",100]

_crate addmagazinecargo ["30Rnd_556x45_G36",100]

_crate addmagazinecargo ["200Rnd_556x45_M249",100]

_crate addmagazinecargo ["5Rnd_762x51_M24",100]

_crate addmagazinecargo ["100Rnd_762x51_M240",100]

_crate addmagazinecargo ["1Rnd_HE_M203",100]

_crate addmagazinecargo ["Laserbatteries",100]

; East Weapons

_crate addweaponcargo ["PK",100]

_crate addmagazinecargo ["100Rnd_762x54_PK"]

_crate addweaponcargo ["SVD",100]

_crate addmagazinecargo ["10Rnd_762x54_SVD"]

Exit

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YES, YES, YES! Thanks satexas69!

Also thanks fasad for the item code!

notworthy.gif  notworthy.gif  notworthy.gif

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