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He who dares

join in progress

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is it possible to disable this feature ?

or how can i be sure that conditions set in init are only set one time .. not everytime a player joins.

i have made conditions public variables and i have a logic called server in game ??

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Well you could lock the server but I gues that aint the ting you are looking for so someone els will have to awnser that.

I happend to have a problem acouple of days ago with the init.sqs not running on people joining, so my best gues is putting it all in the init.sqs or .sqf.

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