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churnedfortaste

Player/Vehicle/Building damage visuals

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http://www.youtube.com/watch?v=vhDJXnKGrO4

Notice in 'Angle: B' How the car goes burnt to a crisp before the explosion, there is no space in between the damage, I'd like to see an animation of the car exploding, not just a normal car, the car changing to be battered and broken and followed by an explosion an split after.

This also happens when you spot say an enemy ural and your team/group open fire on it and it just magically turns rusty and the enemy inside dies because the vehicle is no longer usable.

Example:

It feels sort of an unrewarding kill if you know what I mean, I would like to see some realistic vehicle explosions, maybe the car burning after being shot up and ghost driving after the player has died, or it buckling and tilting depending on which wheel has been obliterated/burst.

Every time I headshot a soldier it is always the area around their right eye that caves in on their face, and its always the same area that is bloody on their torso/legs.

Maybe there could be individual bullet wounds/blood stains

This not any morbid obsession or anything it's just i'd like to see the exact position I hit to know how effective certain ways of aiming are.

http://www.youtube.com/watch?v=Ra1_kbDvWYQ

I would have thought this film was genuine footage from the gulf war if it had not actually said it was done with ArmA, apart from the fact that the building falls to the ground without crumbling inwards or outwards or breaking apart even slightly, this is much worse when demonstrated with say, a tent, which doesnt realistically squash at all it just sort of makes a transformation from 3d to 2d.

Maybe their could be a lot smoke that shoots into the air around buildings that implode to cover up the explosion looking rather fake, that would be good enough for me smile_o.gif

I don't mean this as a whine it's just a list of things that could be improved, aswell as some suggestions.

Constructive criticism on my ideas is welcome.

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Yep the way vehicles gets damaged or destroyed currently bothers me too, it's just not realistic. Too much arcade style.

As for the bloody face and wounded texture, now they are just images which are swapped once the according selection is hit.

For what you want the whole thing must be redone, that's not possible in the current engine.

The way destroyed buildings collapse is okay so far, at least for me. More debris, dust and fire, animations and the lot would just require even more resources then ArmA already needs.

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To make a new system of dammage for units and vehicles without using just the only transformation from 3d to 2d. It gives so many points to this game

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