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Törni

Intros and outros, win/lose

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This is again a beginner's question, but since the wiki is all silent about the ArmA editor's interface, it's better to ask directly from someone who knows.

How do I design/use intros, outros and win/lose parts of the mission? Is every part a separate file which gets executed as defined by user-made scripts?

What about when I export the final mission. Will all separate parts be combined into one final file?

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You see the little box in the editor that says Mission inside it (should be near the Save/Merge/Load/Clear buttons)? Click that and a drop down menu appears with Intro, Mission, Outro - Win and Outro - Lose. Or did you already know that?

Basically, each of these are part of the same mission file and you edit them basically like individual missions. They play exactly like missions, only the player has no control over their character, who basically acts as an AI (yet the player is still that unit, it's like watching someone else move your guy around). This is convenient when you want to have your player do stuff during cutscenes (where the player has no control). When the mission is played in Single Missions, the Intro is automatically played IF there is a unit with playability Player placed somewhere. Outros work the same way only there are 2, the win outro is played after the mission ends (and after debreifing if there is one) and when the mission ended with end conditions End #1 - 6. Outro - Lose is played when the mission ends with end condition Lose (it was mispelled 'Loose' in OFP). These end conditions are set using triggers. Also, to end intros and outros you can use a trigger with type End # or use the command forceEnd. Intros and outros do not work at all in MP.

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