Smokki 0 Posted March 5, 2007 So... I am making a mission that ends for a cool fighting cutscene in hotel. I have placed units in the hotel and want them to wait until order to shoot is given. Problem is: Waypoints don't seem to work inside houses (units just walk away). So no triggering it that way. Any suggestions? Share this post Link to post Share on other sites
ck-claw 1 Posted March 5, 2007 some buildings do work for waypoints! place a waypoint over a building and if it is enterable another option in the waypoint will open- positon in house:- position#1, etc Share this post Link to post Share on other sites
Smokki 0 Posted March 5, 2007 Yes I know that   But I have placed those units in spesific places (in that building) and I don't want them to move or do anything else than target each others before command is given. So if I put waypoint near unit (never fire...etc) and another waypoint (open fire...etc) and command that would activate that last waypoint it would be perfect. But then unit decides that the first waypoint is somewhere in building (not in front of him as I would like it) and goes somewhere. I need something that prevents them to kill each others before I say so. Share this post Link to post Share on other sites
ck-claw 1 Posted March 5, 2007 ah i got ya sorry misread the post! are you sycn-ing the command to the first or second waypoint? Share this post Link to post Share on other sites
Smokki 0 Posted March 5, 2007 No problem  It's no difference if I sync it to first or second. They still won't stay put. Share this post Link to post Share on other sites
Wolfrug 0 Posted March 5, 2007 Using waypoints is not maybe the best solution here. In fact there are many solutions which range from "better" to "more expedient". The solution I would use is simple : say all the units inside the hotel are OPFOR, you do something like this: Trigger, a/b : covering the hotel and all the units you want to hold fire/not hold fire. Activated by : OPFOR Present Condition : Whatever the condition is needed to have them open fire. On Activation : {_x setCombatMode "YELLOW"} foreach thisList Ta-da : when the condition in the condition field is met, all the OPFOR in the list will be given the Open Fire command. As to how to make them hold fire in the first case, well, the simplest is to copy-paste: <table border="0" align="center" width="95%" cellpadding="0" cellspacing="0"><tr><td>Code Sample </td></tr><tr><td id="CODE">this SetCombatMode "GREEN" into each of their init fields. Should work. Regards, Wolfrug Share this post Link to post Share on other sites
Smokki 0 Posted March 5, 2007 Thanks On Activation : {_x setCombatMode "YELLOW"} foreach thisList That is just what I needed. Share this post Link to post Share on other sites